My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Cage Flying Machine Furnace Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Flying Machine Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Flying Machine Furnace
Zap
Firecracker Flying Machine Furnace
Barbarian Barrel
Knight Firecracker Elite Barbarians Goblin Cage Furnace Royal Ghost Magic Archer
The Log
Firecracker Elite Barbarians Goblin Cage Furnace
Earthquake
Firecracker Goblin Cage Furnace
Arrows
Firecracker Flying Machine Furnace
Royal Delivery
Knight Firecracker Elite Barbarians Goblin Cage Flying Machine Royal Ghost Magic Archer
Fireball
Firecracker Elite Barbarians Goblin Cage Flying Machine Furnace Magic Archer
Poison
Firecracker Goblin Cage Flying Machine Furnace Magic Archer
Lightning
Knight Elite Barbarians Goblin Cage Furnace Magic Archer
Rocket
Elite Barbarians Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Royal Ghost Goblin Cage Flying Machine Furnace Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Royal Ghost Goblin Cage

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Elite Barbarians Flying Machine Furnace Magic Archer
Firecracker
Knight Elite Barbarians Goblin Cage Flying Machine
Elite Barbarians
Knight Firecracker Furnace Royal Ghost
Goblin Cage
Firecracker Flying Machine Royal Ghost Magic Archer
Flying Machine
Knight Firecracker Goblin Cage Furnace Royal Ghost
Furnace
Knight Elite Barbarians Flying Machine Royal Ghost
Royal Ghost
Elite Barbarians Goblin Cage Flying Machine Furnace Magic Archer
Magic Archer
Knight Goblin Cage Royal Ghost

Defense Synergies 2 11

Knight
Firecracker Magic Archer Goblin Cage Flying Machine Furnace
Firecracker
Knight Goblin Cage Flying Machine
Elite Barbarians
Goblin Cage
Knight Firecracker Flying Machine Magic Archer
Flying Machine
Knight Firecracker Goblin Cage Furnace Royal Ghost
Furnace
Knight Flying Machine Royal Ghost Magic Archer
Royal Ghost
Flying Machine Furnace
Magic Archer
Knight Goblin Cage Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage Flying Machine Magic Archer
Elite Barbarians Knight Firecracker Goblin Cage Flying Machine Furnace
Goblin Cage Furnace Knight Elite Barbarians
Elite Barbarians Goblin Cage Knight Firecracker Furnace
Firecracker Elite Barbarians Goblin Cage
Firecracker Flying Machine Furnace Royal Ghost Magic Archer
Furnace Firecracker Goblin Cage Flying Machine Magic Archer
Goblin Cage Flying Machine Magic Archer
Elite Barbarians Goblin Cage Furnace
Knight Elite Barbarians Firecracker Royal Ghost
Knight Firecracker Flying Machine Furnace Royal Ghost Magic Archer
Firecracker Flying Machine Furnace Magic Archer
Goblin Cage Furnace Knight Elite Barbarians Flying Machine
Firecracker Goblin Cage Furnace Royal Ghost Magic Archer
Elite Barbarians Knight Goblin Cage Furnace
Elite Barbarians Goblin Cage Furnace
Knight Firecracker Elite Barbarians Goblin Cage Furnace
Goblin Cage Knight Firecracker Elite Barbarians Flying Machine Furnace Royal Ghost Magic Archer
Goblin Cage Furnace Knight Firecracker Flying Machine Royal Ghost Magic Archer
Elite Barbarians Goblin Cage
Royal Ghost Knight Firecracker Elite Barbarians Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Goblin Cage Furnace Royal Ghost
Knight Firecracker Elite Barbarians Flying Machine Royal Ghost Magic Archer
Knight Elite Barbarians Goblin Cage Furnace
Knight Elite Barbarians Goblin Cage
Knight Elite Barbarians Goblin Cage
Firecracker Furnace Flying Machine Magic Archer
Knight Elite Barbarians Goblin Cage Flying Machine Furnace
Knight Elite Barbarians Goblin Cage
Goblin Cage Knight Firecracker Elite Barbarians Flying Machine Magic Archer
Goblin Cage
Knight Elite Barbarians Goblin Cage Flying Machine
Elite Barbarians Goblin Cage
Elite Barbarians Knight Goblin Cage
Firecracker Goblin Cage Flying Machine Furnace Magic Archer
Elite Barbarians Knight Firecracker Goblin Cage Flying Machine Furnace Magic Archer
Firecracker Elite Barbarians Goblin Cage Flying Machine Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Flying Machine Royal Ghost
Firecracker Flying Machine Royal Ghost Magic Archer
Flying Machine Magic Archer
Knight Firecracker Flying Machine
Firecracker Furnace Magic Archer
Firecracker Flying Machine Furnace Magic Archer
Firecracker Flying Machine Furnace Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine
Elite Barbarians
Firecracker Knight Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Flying Machine Knight Firecracker Elite Barbarians Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Elite Barbarians Flying Machine Furnace Magic Archer
Firecracker Flying Machine Furnace Magic Archer
Magic Archer Firecracker Flying Machine Furnace
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Magic Archer
Flying Machine
Firecracker Furnace Magic Archer
Firecracker Flying Machine Royal Ghost Magic Archer
Flying Machine Magic Archer
Firecracker Magic Archer
Elite Barbarians Firecracker Flying Machine Furnace Magic Archer
Firecracker Flying Machine
Elite Barbarians
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Knight Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Elite Barbarians Flying Machine
Firecracker Elite Barbarians Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Royal Ghost Magic Archer

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