My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Knight Firecracker Skeleton Army Executioner Magic Archer
The Log
Firecracker Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Skeleton Army Executioner Magic Archer
Fireball
Firecracker Skeleton Army Executioner Magic Archer
Poison
Firecracker Skeleton Army Executioner Magic Archer
Lightning
Knight Mini P.E.K.K.A Executioner Magic Archer
Rocket
Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Barbarian Barrel Executioner Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Firecracker Skeleton Army Mini P.E.K.K.A Magic Archer Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Firecracker Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner Barbarian Barrel Magic Archer
Firecracker
Knight Royal Giant Mini P.E.K.K.A Barbarian Barrel
Royal Giant
Firecracker Barbarian Barrel Executioner Magic Archer
Mini P.E.K.K.A
Firecracker Barbarian Barrel Magic Archer
Barbarian Barrel
Royal Giant Knight Firecracker Mini P.E.K.K.A Executioner
Skeleton Army
Executioner
Knight Royal Giant Barbarian Barrel
Magic Archer
Knight Royal Giant Mini P.E.K.K.A

Defense Synergies 3 13

Knight
Firecracker Executioner Magic Archer Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Firecracker
Knight Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Royal Giant
Mini P.E.K.K.A
Knight Firecracker Barbarian Barrel Skeleton Army Executioner Magic Archer
Barbarian Barrel
Knight Firecracker Mini P.E.K.K.A Magic Archer
Skeleton Army
Knight Firecracker Mini P.E.K.K.A Executioner Magic Archer
Executioner
Knight Mini P.E.K.K.A Skeleton Army
Magic Archer
Knight Mini P.E.K.K.A Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Barbarian Barrel Executioner Magic Archer
Mini P.E.K.K.A Skeleton Army Knight Firecracker Executioner
Mini P.E.K.K.A Skeleton Army Knight Executioner
Mini P.E.K.K.A Skeleton Army Knight Firecracker
Firecracker Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Barbarian Barrel Magic Archer
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Barbarian Barrel
Skeleton Army Executioner Knight Firecracker Barbarian Barrel Magic Archer
Executioner Firecracker Magic Archer
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Executioner Firecracker Mini P.E.K.K.A Barbarian Barrel Magic Archer
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Skeleton Army Executioner
Knight Firecracker Barbarian Barrel Skeleton Army Executioner Magic Archer
Barbarian Barrel Executioner Knight Firecracker Magic Archer
Mini P.E.K.K.A
Skeleton Army Knight Firecracker Mini P.E.K.K.A Barbarian Barrel Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Barbarian Barrel
Knight Firecracker Mini P.E.K.K.A Barbarian Barrel Executioner Magic Archer
Skeleton Army Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Barbarian Barrel
Knight Mini P.E.K.K.A Skeleton Army Executioner
Firecracker Executioner Magic Archer
Mini P.E.K.K.A Skeleton Army Knight
Mini P.E.K.K.A Knight Skeleton Army
Knight Firecracker Mini P.E.K.K.A Barbarian Barrel Skeleton Army Magic Archer
Skeleton Army
Knight Mini P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight Executioner
Firecracker Skeleton Army Executioner Magic Archer
Skeleton Army Knight Firecracker Mini P.E.K.K.A Barbarian Barrel Executioner Magic Archer
Executioner Firecracker Mini P.E.K.K.A Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Executioner Magic Archer
Barbarian Barrel Magic Archer
Knight Firecracker Barbarian Barrel
Executioner Firecracker Barbarian Barrel Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Barbarian Barrel Executioner Magic Archer
Firecracker
Mini P.E.K.K.A
Firecracker Knight Barbarian Barrel Magic Archer
Firecracker Executioner Magic Archer
Knight Firecracker Barbarian Barrel Executioner Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Barbarian Barrel Executioner Magic Archer
Magic Archer Firecracker Barbarian Barrel Executioner
Barbarian Barrel
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Barbarian Barrel Executioner Magic Archer
Firecracker Barbarian Barrel Magic Archer
Magic Archer
Barbarian Barrel
Firecracker Barbarian Barrel Executioner Magic Archer
Firecracker Barbarian Barrel Executioner Magic Archer
Magic Archer
Firecracker Barbarian Barrel Magic Archer
Firecracker Executioner Magic Archer
Firecracker
Mini P.E.K.K.A
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Barbarian Barrel Skeleton Army Magic Archer
Firecracker Executioner Magic Archer
Barbarian Barrel
Knight Firecracker Mini P.E.K.K.A Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner
Firecracker Magic Archer
Firecracker Executioner Magic Archer
Firecracker Barbarian Barrel Executioner Magic Archer

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