My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch
Zap
Firecracker Mortar Witch
Barbarian Barrel
Knight Firecracker Mortar Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Mortar Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Firecracker Mortar Wizard Baby Dragon Witch
Poison
Firecracker Mortar Wizard Witch
Lightning
Knight Mortar Wizard Baby Dragon Witch
Rocket
Mortar Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Mortar Fireball Baby Dragon Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Firecracker Mortar Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Baby Dragon Fireball Wizard Witch
Firecracker
Knight Mortar Baby Dragon P.E.K.K.A
Mortar
Knight Firecracker Fireball Baby Dragon
Fireball
Knight Mortar Baby Dragon
Wizard
Knight P.E.K.K.A
Baby Dragon
Knight Firecracker Mortar Fireball Witch P.E.K.K.A
Witch
Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Firecracker Wizard Baby Dragon Witch

Defense Synergies 1 14

Knight
Firecracker Mortar Fireball Wizard Baby Dragon Witch
Firecracker
Knight Mortar Baby Dragon P.E.K.K.A
Mortar
Knight Firecracker Fireball Wizard Baby Dragon
Fireball
Knight Mortar
Wizard
Knight Mortar P.E.K.K.A
Baby Dragon
Knight Firecracker Mortar Witch P.E.K.K.A
Witch
Knight Baby Dragon
P.E.K.K.A
Firecracker Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Fireball Wizard Baby Dragon
P.E.K.K.A Knight Firecracker Mortar Witch
Mortar Witch P.E.K.K.A Knight
Witch P.E.K.K.A Knight Firecracker Mortar
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Baby Dragon
Firecracker Mortar Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Mortar
Knight Firecracker
Witch Knight Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Wizard Baby Dragon Witch
Mortar P.E.K.K.A Knight Fireball Wizard Witch
Fireball Wizard Firecracker Mortar Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Knight Mortar
Mortar Fireball P.E.K.K.A
Wizard Knight Firecracker Mortar Fireball Witch P.E.K.K.A
Mortar Fireball Knight Firecracker Wizard Baby Dragon Witch
Mortar Wizard Baby Dragon Witch Knight Firecracker Fireball
P.E.K.K.A Mortar
Wizard Knight Firecracker Fireball Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch P.E.K.K.A
Fireball Knight Firecracker Mortar Wizard Baby Dragon
P.E.K.K.A Knight Witch
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Witch
Firecracker Fireball Wizard Baby Dragon Witch
P.E.K.K.A Knight Fireball Witch
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Mortar Fireball Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
P.E.K.K.A Fireball
P.E.K.K.A Knight Fireball Wizard Witch
Wizard Firecracker Fireball Baby Dragon Witch
Witch Knight Firecracker Mortar Fireball Baby Dragon P.E.K.K.A
Firecracker Fireball Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar Baby Dragon
Firecracker Mortar Fireball Baby Dragon
Fireball Baby Dragon
Knight Firecracker Fireball
Fireball Wizard Firecracker Mortar Baby Dragon
Firecracker Fireball Wizard Baby Dragon Witch
Firecracker Mortar Wizard Baby Dragon Witch
Fireball Firecracker Wizard Baby Dragon
Fireball Firecracker Mortar Wizard
Fireball
Firecracker Knight Mortar Fireball Wizard
Fireball Firecracker Wizard Baby Dragon
Knight Firecracker Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Wizard Baby Dragon Witch
Firecracker Mortar Fireball Wizard Baby Dragon
Mortar Fireball
Firecracker Mortar Fireball Wizard Baby Dragon
Firecracker Mortar Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard
Mortar Fireball Baby Dragon
Firecracker Mortar Fireball Wizard Baby Dragon Witch
Witch
Firecracker Mortar Fireball Wizard Baby Dragon Witch
Fireball Mortar Wizard Baby Dragon Witch
Fireball Firecracker Mortar Baby Dragon
Firecracker Fireball Wizard Baby Dragon Witch
Firecracker Fireball Wizard Witch
Fireball
Mortar Fireball Wizard
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Fireball Witch
Fireball Firecracker Wizard Baby Dragon Witch
Fireball
Fireball Knight Firecracker Wizard Baby Dragon
Firecracker Mortar Fireball Wizard Baby Dragon
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Witch
Firecracker Mortar Fireball Baby Dragon Witch

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