My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie P.E.K.K.A Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Valkyrie Skeleton Army Ice Wizard
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Valkyrie Skeleton Army P.E.K.K.A Ice Wizard
Fireball
Firecracker Skeleton Army Ice Wizard
Poison
Firecracker Skeleton Army Ice Wizard
Lightning
Knight Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Ice Wizard Fireball Valkyrie Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Skeleton Army Ice Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Ice Wizard
Firecracker
Knight Valkyrie P.E.K.K.A
Fireball
Knight Golden Knight
Valkyrie
Firecracker P.E.K.K.A
Skeleton Army
P.E.K.K.A
Firecracker Valkyrie Ice Wizard
Ice Wizard
Knight P.E.K.K.A
Golden Knight
Fireball

Defense Synergies 3 14

Knight
Firecracker Ice Wizard Fireball Skeleton Army
Firecracker
Knight Valkyrie Skeleton Army P.E.K.K.A Ice Wizard Golden Knight
Fireball
Knight Valkyrie Ice Wizard Golden Knight
Valkyrie
Firecracker Fireball P.E.K.K.A Ice Wizard
Skeleton Army
Knight Firecracker Ice Wizard
P.E.K.K.A
Firecracker Valkyrie Ice Wizard
Ice Wizard
Knight Firecracker Fireball Valkyrie Skeleton Army P.E.K.K.A Golden Knight
Golden Knight
Firecracker Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Valkyrie Golden Knight
Skeleton Army P.E.K.K.A Knight Firecracker Valkyrie Ice Wizard
Skeleton Army P.E.K.K.A Knight Valkyrie Ice Wizard
Skeleton Army P.E.K.K.A Knight Firecracker Valkyrie Ice Wizard
Firecracker Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Skeleton Army Firecracker Valkyrie Ice Wizard
Firecracker Fireball Ice Wizard
Fireball Valkyrie P.E.K.K.A Golden Knight
P.E.K.K.A Skeleton Army Ice Wizard
Knight Skeleton Army Firecracker Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Knight Firecracker Fireball
Firecracker Fireball Ice Wizard
Skeleton Army P.E.K.K.A Knight Fireball Valkyrie Ice Wizard
Fireball Valkyrie Skeleton Army Firecracker P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Knight
Skeleton Army Fireball P.E.K.K.A
Knight Firecracker Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Knight Firecracker Valkyrie Skeleton Army Ice Wizard Golden Knight
Valkyrie Knight Firecracker Fireball Ice Wizard
P.E.K.K.A
Valkyrie Skeleton Army Knight Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Fireball P.E.K.K.A
Fireball Knight Firecracker Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie Golden Knight
Valkyrie Skeleton Army P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Valkyrie Skeleton Army
Firecracker Fireball Ice Wizard
Skeleton Army P.E.K.K.A Knight Fireball Valkyrie Ice Wizard
P.E.K.K.A Knight Valkyrie Skeleton Army
P.E.K.K.A Knight Firecracker Fireball Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Valkyrie Golden Knight
Skeleton Army P.E.K.K.A Fireball Valkyrie
Skeleton Army P.E.K.K.A Knight Fireball Valkyrie Golden Knight
Firecracker Fireball Valkyrie Skeleton Army
Skeleton Army Knight Firecracker Fireball Valkyrie P.E.K.K.A Golden Knight
Valkyrie Firecracker Fireball P.E.K.K.A Ice Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Valkyrie Golden Knight
Firecracker Fireball Ice Wizard Golden Knight
Fireball
Knight Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Ice Wizard
Firecracker
Fireball Firecracker Ice Wizard
Fireball Firecracker Golden Knight
Fireball
Firecracker Knight Fireball Valkyrie Golden Knight
Fireball Firecracker
Knight Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Valkyrie Golden Knight
Fireball
Fireball
Fireball
Firecracker Fireball Valkyrie Ice Wizard
Firecracker Fireball Ice Wizard Golden Knight
Fireball Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball Skeleton Army
Fireball Firecracker Ice Wizard
Fireball
Fireball Knight Firecracker Valkyrie
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball Golden Knight

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