My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Knight Firecracker Battle Ram Bandit Electro Wizard Magic Archer
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Firecracker Battle Ram Bandit Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Knight Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Bandit Fireball Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Bandit Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Fireball Electro Wizard Magic Archer
Firecracker
Knight Battle Ram P.E.K.K.A Bandit
Fireball
Knight Battle Ram Electro Wizard Magic Archer
Battle Ram
Knight Bandit Magic Archer Firecracker Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Battle Ram
Bandit
Battle Ram Firecracker Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Knight Fireball Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Knight Fireball Bandit Electro Wizard

Defense Synergies 3 10

Knight
Firecracker Electro Wizard Magic Archer Fireball
Firecracker
Knight P.E.K.K.A Bandit Electro Wizard
Fireball
Knight Bandit Electro Wizard
Battle Ram
P.E.K.K.A
Firecracker Electro Wizard
Bandit
Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard
Knight Firecracker Fireball P.E.K.K.A Bandit Magic Archer
Magic Archer
Knight Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Knight Firecracker Bandit Electro Wizard
P.E.K.K.A Knight Bandit Electro Wizard
P.E.K.K.A Knight Firecracker Bandit Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Bandit Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball Magic Archer
Fireball P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Knight Firecracker Bandit Electro Wizard
Electro Wizard Knight Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Knight Fireball Bandit Electro Wizard
Fireball Firecracker P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Knight Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Knight Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Knight Firecracker Bandit Electro Wizard Magic Archer
Knight Firecracker Fireball Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Knight Firecracker Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Knight Firecracker Magic Archer
P.E.K.K.A Bandit Knight Electro Wizard
P.E.K.K.A Knight Fireball Bandit Electro Wizard
P.E.K.K.A Knight Bandit
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A Knight Fireball Bandit Electro Wizard
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Firecracker Fireball Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Knight Fireball Bandit
Firecracker Fireball Magic Archer
Electro Wizard Knight Firecracker Fireball P.E.K.K.A Magic Archer
Firecracker Fireball P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker Bandit
Firecracker Fireball Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Knight Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker Bandit
Fireball Electro Wizard
Firecracker Knight Fireball Bandit Electro Wizard Magic Archer
Fireball Firecracker Magic Archer
Knight Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Bandit Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Bandit Magic Archer
Magic Archer Firecracker Fireball Bandit
Fireball
Firecracker Fireball Bandit Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Bandit Electro Wizard Magic Archer
Fireball Bandit Magic Archer
Fireball Firecracker Bandit Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Electro Wizard Firecracker Fireball
Fireball
Fireball Bandit Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Electro Wizard Fireball Bandit Magic Archer
Fireball Firecracker Electro Wizard Magic Archer
Fireball
Fireball Knight Firecracker Electro Wizard Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Electro Wizard Magic Archer
Firecracker Fireball Bandit Electro Wizard Magic Archer

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