My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Witch
Lightning
Knight Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fireball Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Fireball Witch The Log
Firecracker
Knight Hog Rider Mini P.E.K.K.A P.E.K.K.A
Fireball
Hog Rider Knight The Log
Mini P.E.K.K.A
Firecracker Hog Rider The Log
Hog Rider
Knight Firecracker Fireball The Log Mini P.E.K.K.A Witch
Witch
Knight Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Witch The Log
The Log
Hog Rider Knight Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 5 9

Knight
Firecracker Fireball Mini P.E.K.K.A Witch The Log
Firecracker
Knight The Log Mini P.E.K.K.A P.E.K.K.A
Fireball
The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Firecracker Fireball Witch
Hog Rider
Witch
Knight Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Knight Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Witch The Log
Mini P.E.K.K.A Witch P.E.K.K.A Knight
Mini P.E.K.K.A Witch P.E.K.K.A Knight Firecracker
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Firecracker
Firecracker Fireball Witch
Fireball P.E.K.K.A The Log
Mini P.E.K.K.A Witch P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A
Witch Knight Firecracker Fireball The Log
Firecracker Fireball Witch
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Witch The Log
Fireball Firecracker Mini P.E.K.K.A Witch P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Knight Firecracker Fireball Mini P.E.K.K.A Witch P.E.K.K.A
Fireball Knight Firecracker Witch The Log
Witch The Log Knight Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Fireball Mini P.E.K.K.A Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch P.E.K.K.A
Fireball Knight Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A P.E.K.K.A Knight Fireball The Log
P.E.K.K.A Knight Mini P.E.K.K.A Witch
Firecracker Fireball Witch
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Witch
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Fireball Mini P.E.K.K.A Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Witch
P.E.K.K.A Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Knight Fireball Witch
Firecracker Fireball Witch
Witch Knight Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Firecracker Fireball Mini P.E.K.K.A Witch P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Witch The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Mini P.E.K.K.A
Firecracker Knight Fireball The Log
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A The Log
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Witch
Witch
Firecracker Fireball The Log Witch
Fireball Witch The Log
Fireball Firecracker The Log
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball Witch
Fireball Firecracker Witch
The Log Fireball
Fireball Knight Firecracker Mini P.E.K.K.A
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Witch The Log
Firecracker Fireball Witch
Firecracker Fireball Witch The Log

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