My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Baby Dragon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem Electro Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Battle Healer Baby Dragon Electro Wizard
Fireball
Firecracker Elixir Golem Battle Healer Baby Dragon Electro Wizard
Poison
Firecracker Elixir Golem Battle Healer Electro Wizard
Lightning
Knight Battle Healer Baby Dragon Electro Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Healer Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Firecracker Elixir Golem Battle Healer Baby Dragon Electro Wizard Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Firecracker Elixir Golem

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Electro Wizard
Firecracker
Knight Elixir Golem Battle Healer Baby Dragon
Elixir Golem
Firecracker Battle Healer Rage Baby Dragon
Battle Healer
Elixir Golem Rage Baby Dragon Firecracker Electro Wizard
Rage
Elixir Golem Battle Healer Electro Wizard Golden Knight
Baby Dragon
Knight Battle Healer Firecracker Elixir Golem Electro Wizard
Electro Wizard
Knight Battle Healer Rage Baby Dragon
Golden Knight
Rage

Defense Synergies 3 6

Knight
Firecracker Electro Wizard Baby Dragon
Firecracker
Knight Battle Healer Baby Dragon Electro Wizard Golden Knight
Elixir Golem
Battle Healer
Baby Dragon Firecracker Electro Wizard
Rage
Baby Dragon
Battle Healer Knight Firecracker
Electro Wizard
Knight Firecracker Battle Healer
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon Electro Wizard Golden Knight
Knight Firecracker Battle Healer Electro Wizard
Knight Electro Wizard
Knight Firecracker Electro Wizard
Firecracker Battle Healer
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker Baby Dragon
Battle Healer Baby Dragon Electro Wizard Golden Knight
Knight Firecracker Battle Healer Electro Wizard
Electro Wizard Knight Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Knight Battle Healer Electro Wizard
Firecracker Baby Dragon Electro Wizard Golden Knight
Knight Electro Wizard
Electro Wizard
Knight Firecracker Electro Wizard
Knight Firecracker Battle Healer Baby Dragon Electro Wizard Golden Knight
Baby Dragon Knight Firecracker Battle Healer Electro Wizard
Electro Wizard
Knight Firecracker Battle Healer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Electro Wizard
Electro Wizard Knight Firecracker Battle Healer Baby Dragon
Knight Battle Healer Electro Wizard Golden Knight
Knight Battle Healer Electro Wizard
Knight Battle Healer
Firecracker Baby Dragon Electro Wizard
Knight Battle Healer Electro Wizard
Knight Battle Healer
Electro Wizard Knight Firecracker Baby Dragon
Knight Golden Knight
Electro Wizard
Knight Golden Knight
Firecracker Baby Dragon
Electro Wizard Knight Firecracker Battle Healer Baby Dragon Golden Knight
Firecracker Battle Healer Baby Dragon Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon Electro Wizard Golden Knight
Baby Dragon
Knight Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Golden Knight
Electro Wizard
Firecracker Knight Electro Wizard Golden Knight
Firecracker Baby Dragon
Knight Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon Golden Knight
Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard Golden Knight
Baby Dragon Golden Knight
Firecracker Baby Dragon Golden Knight
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
Firecracker
Electro Wizard
Firecracker Baby Dragon Electro Wizard
Knight Firecracker Baby Dragon Electro Wizard
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Baby Dragon Electro Wizard Golden Knight

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