My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Bomb Tower Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Electro Wizard
Fireball
Firecracker Bomb Tower Hog Rider Electro Wizard
Poison
Firecracker Bomb Tower Electro Wizard
Lightning
Knight Bomb Tower Electro Wizard
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Bomb Tower Hog Rider Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Firecracker Bomb Tower

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Poison The Log Electro Wizard
Firecracker
Knight Hog Rider Mega Knight
Bomb Tower
Hog Rider
Knight Firecracker The Log Poison Electro Wizard Mega Knight
Poison
Knight Hog Rider The Log Mega Knight
The Log
Hog Rider Knight Poison Mega Knight
Electro Wizard
Knight Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Poison The Log Electro Wizard

Defense Synergies 5 12

Knight
Firecracker Bomb Tower Electro Wizard Poison The Log
Firecracker
Knight The Log Bomb Tower Electro Wizard Mega Knight
Bomb Tower
Knight The Log Firecracker Electro Wizard
Hog Rider
Poison
Knight The Log Electro Wizard Mega Knight
The Log
Firecracker Bomb Tower Knight Poison Electro Wizard Mega Knight
Electro Wizard
Knight Firecracker Bomb Tower Poison The Log Mega Knight
Mega Knight
Firecracker Poison The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
Bomb Tower Knight Firecracker The Log Electro Wizard Mega Knight
Bomb Tower Mega Knight Knight Electro Wizard
Bomb Tower Knight Firecracker Electro Wizard Mega Knight
Firecracker Bomb Tower Poison The Log Mega Knight
The Log Firecracker Bomb Tower Electro Wizard Mega Knight
Electro Wizard Firecracker Bomb Tower Poison
Bomb Tower Poison The Log Electro Wizard Mega Knight
Bomb Tower
Knight Firecracker Electro Wizard Mega Knight
Poison Electro Wizard Knight Firecracker Bomb Tower The Log Mega Knight
Firecracker Poison Electro Wizard
Bomb Tower Mega Knight Knight The Log Electro Wizard
Bomb Tower Mega Knight Firecracker Poison The Log Electro Wizard
Knight Bomb Tower Electro Wizard Mega Knight
Bomb Tower The Log Electro Wizard Mega Knight
Bomb Tower Mega Knight Knight Firecracker Poison Electro Wizard
Bomb Tower Mega Knight Knight Firecracker The Log Electro Wizard
Bomb Tower Poison The Log Knight Firecracker Electro Wizard Mega Knight
Bomb Tower Electro Wizard
Mega Knight Knight Firecracker Bomb Tower Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Poison Electro Wizard Knight Firecracker Bomb Tower The Log Mega Knight
Mega Knight Knight Bomb Tower The Log Electro Wizard
Mega Knight Knight The Log Electro Wizard
Knight Mega Knight
Firecracker Poison Bomb Tower Electro Wizard
Knight Bomb Tower Electro Wizard
Mega Knight Knight Bomb Tower
Electro Wizard Mega Knight Knight Firecracker Bomb Tower Poison The Log
Mega Knight Knight Bomb Tower
Mega Knight Poison The Log Electro Wizard
Mega Knight Knight Bomb Tower
Firecracker Bomb Tower Mega Knight
Electro Wizard Knight Firecracker Bomb Tower Poison The Log
Poison Mega Knight Firecracker Bomb Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Knight Firecracker Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Poison Electro Wizard
Firecracker Poison Knight The Log Electro Wizard
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log Mega Knight
Poison
Firecracker Poison The Log Electro Wizard Mega Knight
Firecracker Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Poison The Log Mega Knight
Firecracker Poison The Log Electro Wizard
Poison The Log Mega Knight
Poison Firecracker The Log
Poison Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison The Log Mega Knight
Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison The Log
Electro Wizard
Poison Firecracker Electro Wizard
The Log
Poison Knight Firecracker Electro Wizard Mega Knight
The Log Firecracker Poison
Poison
Firecracker Mega Knight
Firecracker Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker The Log Electro Wizard Mega Knight

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