My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch
Zap
Firecracker Royal Giant Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Barbarians Skeleton Army Witch
The Log
Firecracker Barbarians Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Firecracker Barbarians Hog Rider Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Barbarians Hog Rider Skeleton Army Witch
Fireball
Firecracker Barbarians Hog Rider Skeleton Army Witch
Poison
Firecracker Barbarians Skeleton Army Witch
Lightning
Knight Witch
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Hog Rider Barbarians Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Hog Rider

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Witch
Firecracker
Knight Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Firecracker Hog Rider Rocket Witch
Hog Rider
Knight Firecracker Barbarians Royal Giant Rocket Witch
Rocket
Royal Giant Hog Rider
Skeleton Army
Witch
Knight Royal Giant Hog Rider

Defense Synergies 1 4

Knight
Firecracker Skeleton Army Witch
Firecracker
Knight Skeleton Army
Barbarians
Skeleton Army
Royal Giant
Hog Rider
Rocket
Skeleton Army
Knight Firecracker Barbarians
Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker
Barbarians Skeleton Army Knight Firecracker Witch
Barbarians Rocket Skeleton Army Witch Knight
Barbarians Skeleton Army Witch Knight Firecracker
Firecracker Barbarians Rocket Skeleton Army
Skeleton Army Firecracker
Rocket Firecracker Witch
Rocket Barbarians
Barbarians Witch Skeleton Army
Knight Skeleton Army Firecracker Barbarians
Barbarians Skeleton Army Witch Knight Firecracker
Firecracker Witch
Barbarians Skeleton Army Knight Rocket Witch
Rocket Skeleton Army Firecracker Barbarians Witch
Barbarians Skeleton Army Knight
Barbarians Rocket Skeleton Army
Barbarians Knight Firecracker Skeleton Army Witch
Knight Firecracker Barbarians Skeleton Army Witch
Witch Knight Firecracker Barbarians
Barbarians
Skeleton Army Knight Firecracker Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Witch
Knight Firecracker Rocket
Barbarians Skeleton Army Knight Rocket Witch
Rocket Skeleton Army Knight Barbarians
Barbarians Knight Skeleton Army Witch
Firecracker Rocket Witch
Rocket Skeleton Army Knight Barbarians Witch
Knight Barbarians Skeleton Army
Rocket Knight Firecracker Barbarians Skeleton Army Witch
Witch Barbarians Skeleton Army
Knight Barbarians Witch
Rocket Skeleton Army Barbarians
Barbarians Rocket Skeleton Army Knight Witch
Firecracker Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Knight Firecracker Rocket
Firecracker Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket
Firecracker
Rocket
Knight Firecracker Barbarians Rocket
Rocket Firecracker
Firecracker Rocket Witch
Firecracker Witch
Firecracker
Firecracker
Rocket
Firecracker Rocket Knight
Firecracker Rocket
Rocket Knight Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Witch
Firecracker Rocket
Rocket
Rocket
Rocket Firecracker
Rocket Firecracker Witch
Rocket
Rocket
Rocket
Rocket Barbarians
Firecracker Witch
Witch
Firecracker Witch
Witch
Rocket Firecracker
Firecracker Witch
Rocket Firecracker Witch
Rocket
Rocket Firecracker
Rocket Firecracker
Barbarians Rocket Skeleton Army Witch
Rocket Firecracker Witch
Knight Firecracker Rocket
Firecracker
Rocket
Firecracker
Firecracker Rocket Witch
Firecracker Rocket Witch
Firecracker Rocket Witch

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