My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Dart Goblin Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Barbarians Minion Horde Dart Goblin Skeleton Army
Zap
Firecracker Minion Horde Dart Goblin Skeleton Army Prince
Barbarian Barrel
Knight Firecracker Barbarians Dart Goblin Skeleton Army Magic Archer
The Log
Firecracker Barbarians Dart Goblin Skeleton Army Prince
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Firecracker Minion Horde Dart Goblin Skeleton Army
Royal Delivery
Knight Firecracker Barbarians Minion Horde Dart Goblin Skeleton Army Prince Magic Archer
Fireball
Firecracker Barbarians Minion Horde Dart Goblin Skeleton Army Magic Archer
Poison
Firecracker Barbarians Minion Horde Dart Goblin Skeleton Army Magic Archer
Lightning
Knight Prince Magic Archer
Rocket
Barbarians Minion Horde Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Dart Goblin Skeleton Army Magic Archer Barbarians Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Dart Goblin Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Dart Goblin Minion Horde Prince Magic Archer
Firecracker
Knight Dart Goblin Prince
Barbarians
Minion Horde
Knight Prince
Dart Goblin
Knight Firecracker Prince
Skeleton Army
Prince
Knight Firecracker Minion Horde Dart Goblin Magic Archer
Magic Archer
Knight Prince

Defense Synergies 3 13

Knight
Firecracker Dart Goblin Magic Archer Minion Horde Skeleton Army
Firecracker
Knight Dart Goblin Skeleton Army Prince
Barbarians
Minion Horde Skeleton Army
Minion Horde
Knight Barbarians
Dart Goblin
Knight Firecracker Skeleton Army Prince Magic Archer
Skeleton Army
Knight Firecracker Barbarians Dart Goblin Prince Magic Archer
Prince
Firecracker Dart Goblin Skeleton Army Magic Archer
Magic Archer
Knight Dart Goblin Skeleton Army Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Dart Goblin Magic Archer
Barbarians Minion Horde Skeleton Army Knight Firecracker Dart Goblin Prince
Barbarians Minion Horde Skeleton Army Prince Knight Dart Goblin
Barbarians Minion Horde Skeleton Army Prince Knight Firecracker Dart Goblin
Firecracker Barbarians Skeleton Army Prince
Skeleton Army Firecracker Dart Goblin Magic Archer
Minion Horde Dart Goblin Firecracker Magic Archer
Barbarians Dart Goblin Magic Archer
Barbarians Minion Horde Skeleton Army Prince
Knight Skeleton Army Firecracker Barbarians Minion Horde Dart Goblin Prince
Barbarians Minion Horde Dart Goblin Skeleton Army Knight Firecracker Magic Archer
Minion Horde Firecracker Dart Goblin Magic Archer
Barbarians Minion Horde Skeleton Army Prince Knight
Skeleton Army Firecracker Barbarians Minion Horde Dart Goblin Prince Magic Archer
Barbarians Skeleton Army Knight Minion Horde Prince
Barbarians Minion Horde Skeleton Army Prince
Barbarians Minion Horde Knight Firecracker Skeleton Army Prince
Knight Firecracker Barbarians Minion Horde Dart Goblin Skeleton Army Prince Magic Archer
Knight Firecracker Barbarians Dart Goblin Magic Archer
Barbarians Dart Goblin Prince
Skeleton Army Knight Firecracker Barbarians Minion Horde Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Skeleton Army Prince
Knight Firecracker Prince Magic Archer
Barbarians Skeleton Army Knight Minion Horde Prince
Skeleton Army Prince Knight Barbarians Minion Horde
Barbarians Knight Minion Horde Skeleton Army Prince
Firecracker Minion Horde Dart Goblin Magic Archer
Skeleton Army Prince Knight Barbarians Minion Horde Dart Goblin
Knight Barbarians Minion Horde Skeleton Army Prince
Minion Horde Knight Firecracker Barbarians Skeleton Army Prince Magic Archer
Barbarians Minion Horde Dart Goblin Skeleton Army
Knight Barbarians Minion Horde Dart Goblin Prince
Skeleton Army Barbarians Prince
Barbarians Skeleton Army Prince Knight Minion Horde
Firecracker Barbarians Minion Horde Dart Goblin Skeleton Army Magic Archer
Barbarians Skeleton Army Knight Firecracker Minion Horde Dart Goblin Prince Magic Archer
Firecracker Barbarians Minion Horde Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Minion Horde Dart Goblin
Firecracker Dart Goblin Magic Archer
Minion Horde Dart Goblin Magic Archer
Knight Firecracker Barbarians Dart Goblin Prince
Firecracker Minion Horde Magic Archer
Firecracker Minion Horde Dart Goblin Magic Archer
Firecracker Minion Horde Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Minion Horde Prince
Firecracker Knight Minion Horde Dart Goblin Prince Magic Archer
Firecracker Dart Goblin Magic Archer
Knight Firecracker Dart Goblin Magic Archer
Firecracker Minion Horde Dart Goblin Magic Archer
Firecracker Dart Goblin Prince Magic Archer
Firecracker Minion Horde Dart Goblin Magic Archer
Magic Archer Firecracker Minion Horde Dart Goblin
Minion Horde
Firecracker Dart Goblin Prince Magic Archer
Firecracker Dart Goblin Magic Archer
Minion Horde Prince Magic Archer
Prince
Barbarians Minion Horde
Firecracker Magic Archer
Minion Horde
Firecracker Dart Goblin Magic Archer
Prince Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Minion Horde Dart Goblin Magic Archer
Firecracker Minion Horde Dart Goblin
Minion Horde
Minion Horde Dart Goblin Magic Archer
Firecracker Minion Horde Magic Archer
Minion Horde Prince
Firecracker Magic Archer
Minion Horde Barbarians Dart Goblin Skeleton Army Prince Magic Archer
Firecracker Dart Goblin Magic Archer
Knight Firecracker Minion Horde Dart Goblin Prince Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Minion Horde Dart Goblin Prince
Firecracker Minion Horde Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Prince Magic Archer

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