My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Baby Dragon
Zap
Inferno Tower Prince
Barbarian Barrel
Knight Inferno Tower Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Wizard Baby Dragon Prince
Fireball
Inferno Tower Wizard Baby Dragon
Poison
Inferno Tower Wizard
Lightning
Knight Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon Prince
Rocket
Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Mini P.E.K.K.A Baby Dragon Inferno Tower Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Mini P.E.K.K.A Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball Wizard Prince
Fireball
Knight Baby Dragon Mega Knight
Mini P.E.K.K.A
Wizard Baby Dragon Mega Knight
Inferno Tower
Wizard
Knight Mini P.E.K.K.A Prince Mega Knight
Baby Dragon
Knight Fireball Mini P.E.K.K.A Prince Mega Knight
Prince
Mega Knight Knight Wizard Baby Dragon
Mega Knight
Prince Fireball Mini P.E.K.K.A Wizard Baby Dragon

Defense Synergies 1 16

Knight
Inferno Tower Fireball Mini P.E.K.K.A Wizard Baby Dragon
Fireball
Knight Mini P.E.K.K.A Inferno Tower Mega Knight
Mini P.E.K.K.A
Knight Fireball Wizard Baby Dragon
Inferno Tower
Knight Fireball Baby Dragon Prince Mega Knight
Wizard
Knight Mini P.E.K.K.A Prince Mega Knight
Baby Dragon
Knight Mini P.E.K.K.A Inferno Tower Prince Mega Knight
Prince
Inferno Tower Wizard Baby Dragon
Mega Knight
Fireball Inferno Tower Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower Knight Prince Mega Knight
Mini P.E.K.K.A Inferno Tower Prince Mega Knight Knight
Mini P.E.K.K.A Inferno Tower Prince Knight Mega Knight
Fireball Mini P.E.K.K.A Prince Mega Knight
Fireball Baby Dragon Mega Knight
Inferno Tower Fireball Wizard Baby Dragon
Fireball Inferno Tower Baby Dragon Mega Knight
Mini P.E.K.K.A Inferno Tower Prince
Knight Mini P.E.K.K.A Inferno Tower Prince Mega Knight
Knight Fireball Wizard Baby Dragon Mega Knight
Inferno Tower Fireball Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower Prince Mega Knight Knight Fireball Wizard
Fireball Wizard Mega Knight Mini P.E.K.K.A Baby Dragon Prince
Mini P.E.K.K.A Inferno Tower Knight Prince Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A Prince Mega Knight
Wizard Mega Knight Knight Fireball Mini P.E.K.K.A Inferno Tower Prince
Fireball Mega Knight Knight Wizard Baby Dragon Prince
Wizard Baby Dragon Knight Fireball Mega Knight
Mini P.E.K.K.A Inferno Tower Prince
Wizard Mega Knight Knight Fireball Mini P.E.K.K.A Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Prince
Fireball Knight Mini P.E.K.K.A Wizard Baby Dragon Prince Mega Knight
Mega Knight Knight Mini P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A Prince Mega Knight Knight Fireball Inferno Tower
Inferno Tower Knight Mini P.E.K.K.A Prince Mega Knight
Fireball Wizard Baby Dragon
Mini P.E.K.K.A Prince Knight Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Knight Prince
Mega Knight Knight Fireball Mini P.E.K.K.A Inferno Tower Baby Dragon Prince
Inferno Tower
Mega Knight Knight Mini P.E.K.K.A Inferno Tower Prince
Mega Knight Fireball Prince
Mini P.E.K.K.A Prince Mega Knight Knight Fireball Inferno Tower Wizard
Wizard Fireball Baby Dragon Mega Knight
Inferno Tower Knight Fireball Mini P.E.K.K.A Baby Dragon Prince
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Knight Fireball Prince
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A Prince
Knight Fireball Wizard Prince
Fireball Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Baby Dragon Prince Mega Knight
Fireball Wizard Baby Dragon Mega Knight
Fireball Baby Dragon Prince Mega Knight
Fireball Wizard
Prince
Fireball Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Prince Mega Knight
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball
Prince Mega Knight
Fireball Wizard
Fireball Prince
Fireball Wizard Baby Dragon
Fireball
Fireball Knight Mini P.E.K.K.A Wizard Baby Dragon Prince Mega Knight
Fireball Wizard Baby Dragon
Fireball
Prince Mega Knight
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince Mega Knight
Prince
Fireball Wizard Mega Knight

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