My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Wizard Three Musketeers Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Three Musketeers Dark Prince Miner Sparky
Giant Snowball
Royal Hogs Three Musketeers Miner
Zap
Royal Hogs Three Musketeers Dark Prince Sparky
Barbarian Barrel
Knight Elixir Golem Wizard Royal Hogs Three Musketeers Dark Prince Sparky
The Log
Elixir Golem Royal Hogs Three Musketeers Dark Prince Sparky
Earthquake
Elixir Golem Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Knight Elixir Golem Wizard Royal Hogs Three Musketeers Dark Prince Miner Sparky
Fireball
Elixir Golem Wizard Royal Hogs Three Musketeers Sparky
Poison
Elixir Golem Wizard Royal Hogs Three Musketeers Sparky
Lightning
Knight Wizard Three Musketeers Dark Prince Sparky
Rocket
Wizard Royal Hogs Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Dark Prince Miner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Miner Dark Prince Wizard Royal Hogs Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Elixir Golem Miner Dark Prince

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Three Musketeers Wizard Royal Hogs Miner Sparky
Elixir Golem
Wizard Three Musketeers Sparky
Wizard
Knight Elixir Golem Royal Hogs Dark Prince Miner Sparky
Royal Hogs
Knight Wizard Three Musketeers Dark Prince
Three Musketeers
Knight Elixir Golem Royal Hogs Dark Prince Miner
Dark Prince
Wizard Royal Hogs Three Musketeers Miner Sparky
Miner
Knight Wizard Three Musketeers Dark Prince Sparky
Sparky
Knight Elixir Golem Wizard Dark Prince Miner

Defense Synergies 0 4

Knight
Wizard Three Musketeers Sparky
Elixir Golem
Wizard
Knight Dark Prince
Royal Hogs
Three Musketeers
Knight
Dark Prince
Wizard
Miner
Sparky
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Sparky
Sparky Knight Three Musketeers Dark Prince
Three Musketeers Sparky Knight Dark Prince
Three Musketeers Sparky Knight Dark Prince
Dark Prince Sparky
Dark Prince
Three Musketeers Wizard
Sparky
Three Musketeers Sparky
Knight Dark Prince Miner Sparky
Knight Wizard Dark Prince
Three Musketeers Wizard
Sparky Knight Wizard Three Musketeers Dark Prince
Wizard Three Musketeers Sparky Dark Prince
Sparky Knight Three Musketeers
Three Musketeers Sparky
Wizard Three Musketeers Sparky Knight Dark Prince
Knight Wizard Three Musketeers Dark Prince
Wizard Knight Dark Prince
Sparky Three Musketeers
Wizard Dark Prince Knight Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Sparky
Knight Wizard Miner
Knight Dark Prince Sparky
Dark Prince Knight Sparky
Knight Three Musketeers Dark Prince Sparky
Wizard Three Musketeers
Dark Prince Sparky Knight
Knight Dark Prince Sparky
Knight Dark Prince Sparky
Three Musketeers Sparky
Knight Dark Prince Sparky
Dark Prince
Dark Prince Knight Wizard Three Musketeers Sparky
Wizard Three Musketeers Sparky
Sparky Knight Three Musketeers Dark Prince
Wizard Dark Prince Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Miner
Miner Sparky
Knight Dark Prince Sparky
Wizard Dark Prince Sparky
Wizard
Wizard Sparky
Wizard
Miner Wizard
Three Musketeers Sparky
Miner Knight Wizard Dark Prince Sparky
Wizard
Knight Three Musketeers Miner Sparky
Sparky
Wizard Three Musketeers Sparky
Wizard Three Musketeers Sparky
Three Musketeers Sparky
Sparky
Wizard Three Musketeers Dark Prince Sparky
Wizard Miner
Sparky
Wizard
Sparky
Wizard Dark Prince Sparky
Miner Wizard Sparky
Wizard Miner Sparky
Miner Sparky
Wizard Sparky
Wizard
Sparky
Wizard Miner Sparky
Sparky
Sparky
Wizard Sparky
Dark Prince
Wizard Three Musketeers
Miner Knight Wizard Three Musketeers Dark Prince Sparky
Wizard
Sparky
Three Musketeers Dark Prince Sparky
Sparky
Dark Prince Miner Sparky

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