My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang
Barbarian Barrel
Knight Cannon Goblin Gang Magic Archer
The Log
Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Magic Archer
Fireball
Cannon Goblin Gang Hog Rider Magic Archer
Poison
Cannon Goblin Gang Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Knight Cannon Goblin Gang Fireball Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Knight Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Fireball Barbarian Barrel Magic Archer
Cannon
Goblin Gang
Knight Hog Rider
Fireball
Hog Rider Knight Magic Archer
Hog Rider
Knight Goblin Gang Fireball Rage Barbarian Barrel Magic Archer
Barbarian Barrel
Knight Hog Rider
Rage
Hog Rider
Magic Archer
Knight Fireball Hog Rider

Defense Synergies 4 9

Knight
Cannon Goblin Gang Magic Archer Fireball Barbarian Barrel
Cannon
Knight Goblin Gang Fireball Barbarian Barrel Magic Archer
Goblin Gang
Knight Cannon Barbarian Barrel Magic Archer
Fireball
Barbarian Barrel Knight Cannon
Hog Rider
Barbarian Barrel
Fireball Knight Cannon Goblin Gang Magic Archer
Rage
Magic Archer
Knight Cannon Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Barbarian Barrel Magic Archer
Knight Cannon Goblin Gang
Cannon Goblin Gang Knight
Cannon Knight Goblin Gang
Fireball Barbarian Barrel
Goblin Gang Fireball Barbarian Barrel Cannon Magic Archer
Cannon Goblin Gang Fireball Magic Archer
Cannon Fireball Barbarian Barrel Magic Archer
Cannon Goblin Gang
Knight Goblin Gang Cannon Barbarian Barrel
Goblin Gang Knight Cannon Fireball Barbarian Barrel Magic Archer
Goblin Gang Fireball Magic Archer
Cannon Knight Goblin Gang Fireball
Fireball Cannon Goblin Gang Barbarian Barrel Magic Archer
Knight Cannon Goblin Gang
Cannon Goblin Gang Fireball
Knight Cannon Goblin Gang Fireball
Cannon Fireball Knight Goblin Gang Barbarian Barrel Magic Archer
Barbarian Barrel Knight Cannon Fireball Magic Archer
Cannon
Goblin Gang Knight Cannon Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Barbarian Barrel
Fireball Knight Goblin Gang Barbarian Barrel Magic Archer
Goblin Gang Knight
Goblin Gang Knight Fireball Barbarian Barrel
Knight Cannon Goblin Gang
Fireball Goblin Gang Magic Archer
Goblin Gang Knight Fireball
Knight
Knight Fireball Barbarian Barrel Magic Archer
Cannon Goblin Gang
Knight
Fireball
Knight Cannon Goblin Gang Fireball
Cannon Fireball Magic Archer
Goblin Gang Knight Fireball Barbarian Barrel Magic Archer
Cannon Fireball Barbarian Barrel Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Knight Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball
Goblin Gang Fireball
Knight Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Knight Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Magic Archer Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Goblin Gang Fireball Barbarian Barrel Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel
Fireball Knight Goblin Gang Magic Archer
Fireball Magic Archer
Fireball
Goblin Gang Fireball Magic Archer
Fireball Magic Archer
Fireball Barbarian Barrel Magic Archer

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