My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince
Giant Snowball
Cannon Clone
Zap
Cannon Firecracker Clone Prince
Barbarian Barrel
Knight Cannon Firecracker Clone
The Log
Cannon Firecracker Clone Prince
Earthquake
Cannon Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Knight Firecracker Clone Prince
Fireball
Cannon Firecracker Clone
Poison
Cannon Firecracker Clone
Lightning
Knight Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Rage Clone Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Cannon Firecracker Royal Delivery Clone Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Prince The Log
Cannon
Firecracker
Knight Prince
Royal Delivery
Rage
Prince
Clone
Prince
Knight Firecracker Rage The Log
The Log
Knight Prince

Defense Synergies 7 7

Knight
Cannon Firecracker Royal Delivery The Log
Cannon
Knight Royal Delivery The Log Firecracker Prince
Firecracker
Knight The Log Cannon Royal Delivery Prince
Royal Delivery
Knight Cannon Firecracker Prince The Log
Rage
Clone
Prince
The Log Cannon Firecracker Royal Delivery
The Log
Cannon Firecracker Prince Knight Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Knight Cannon Firecracker Royal Delivery Prince The Log
Cannon Prince Knight Royal Delivery
Cannon Prince Knight Firecracker
Firecracker Royal Delivery Prince The Log
Royal Delivery The Log Cannon Firecracker
Cannon Firecracker Royal Delivery
Cannon The Log
Cannon Prince
Knight Cannon Firecracker Royal Delivery Prince
Knight Cannon Firecracker Royal Delivery The Log
Firecracker Royal Delivery
Cannon Prince Knight Royal Delivery The Log
Cannon Firecracker Royal Delivery Prince The Log
Knight Cannon Prince
Cannon Royal Delivery Prince The Log
Knight Cannon Firecracker Royal Delivery Prince
Cannon Royal Delivery Knight Firecracker Prince The Log
Royal Delivery The Log Knight Cannon Firecracker
Cannon Prince
Knight Cannon Firecracker Royal Delivery Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Prince
Royal Delivery Knight Firecracker Prince The Log
Royal Delivery Knight Prince The Log
Prince Knight Royal Delivery The Log
Knight Cannon Royal Delivery Prince
Firecracker Royal Delivery
Royal Delivery Prince Knight
Knight Royal Delivery Prince
Royal Delivery Knight Firecracker Prince The Log
Cannon Royal Delivery
Knight Prince
Royal Delivery Prince The Log
Royal Delivery Prince Knight Cannon
Cannon Firecracker
Knight Firecracker Royal Delivery Prince The Log
Cannon Firecracker Royal Delivery The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker Prince The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Prince
Firecracker Knight Prince The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Firecracker Prince The Log
Firecracker The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log
Firecracker The Log
Prince The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
Prince
Firecracker The Log
Prince
Firecracker
The Log
Knight Firecracker Prince
The Log Firecracker
Firecracker Prince
Firecracker The Log
Firecracker
Firecracker Prince The Log

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