My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Cannon Goblin Drill
Zap
Cannon Firecracker Goblin Drill
Barbarian Barrel
Knight Cannon Firecracker Goblin Drill
The Log
Cannon Firecracker Goblin Drill
Earthquake
Cannon Firecracker Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Knight Firecracker Goblin Drill Bowler
Fireball
Cannon Firecracker Goblin Drill Bowler
Poison
Cannon Firecracker Goblin Drill
Lightning
Knight Cannon Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Tornado Goblin Drill Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Royal Delivery Tornado Fireball Goblin Drill Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Royal Delivery

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball Goblin Drill
Cannon
Firecracker
Knight Tornado Goblin Drill Bowler
Royal Delivery
Fireball
Tornado Goblin Drill Knight
Tornado
Fireball Firecracker Bowler
Goblin Drill
Fireball Knight Firecracker
Bowler
Firecracker Tornado

Defense Synergies 7 12

Knight
Cannon Firecracker Royal Delivery Fireball Tornado Bowler
Cannon
Knight Royal Delivery Firecracker Fireball Bowler
Firecracker
Knight Cannon Royal Delivery Tornado
Royal Delivery
Knight Cannon Tornado Firecracker Fireball Bowler
Fireball
Tornado Knight Cannon Royal Delivery Goblin Drill
Tornado
Royal Delivery Fireball Bowler Knight Firecracker Goblin Drill
Goblin Drill
Fireball Tornado
Bowler
Tornado Knight Cannon Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Cannon Firecracker Fireball
Knight Cannon Firecracker Royal Delivery Goblin Drill
Cannon Tornado Bowler Knight Royal Delivery Goblin Drill
Cannon Knight Firecracker Goblin Drill Bowler
Firecracker Royal Delivery Fireball Tornado Bowler
Royal Delivery Fireball Tornado Bowler Cannon Firecracker
Tornado Cannon Firecracker Royal Delivery Fireball
Bowler Cannon Fireball
Cannon Tornado Goblin Drill
Knight Tornado Cannon Firecracker Royal Delivery Bowler
Knight Cannon Firecracker Royal Delivery Fireball Tornado Goblin Drill Bowler
Firecracker Royal Delivery Fireball Tornado
Cannon Goblin Drill Bowler Knight Royal Delivery Fireball
Fireball Bowler Cannon Firecracker Royal Delivery Tornado Goblin Drill
Knight Cannon Goblin Drill
Tornado Cannon Royal Delivery Fireball Goblin Drill Bowler
Knight Cannon Firecracker Royal Delivery Fireball Tornado Goblin Drill Bowler
Cannon Royal Delivery Fireball Knight Firecracker Tornado Goblin Drill Bowler
Royal Delivery Tornado Goblin Drill Knight Cannon Firecracker Fireball Bowler
Cannon Tornado Goblin Drill
Bowler Knight Cannon Firecracker Royal Delivery Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Fireball Bowler
Royal Delivery Fireball Knight Firecracker Bowler
Royal Delivery Knight Bowler
Bowler Knight Royal Delivery Fireball Tornado
Knight Cannon Royal Delivery Goblin Drill Bowler
Firecracker Royal Delivery Fireball Tornado
Royal Delivery Knight Fireball Bowler
Knight Royal Delivery
Royal Delivery Knight Firecracker Fireball Tornado
Cannon Royal Delivery Goblin Drill
Knight Bowler
Royal Delivery Fireball Tornado Bowler
Royal Delivery Bowler Knight Cannon Fireball
Cannon Firecracker Fireball Bowler
Knight Firecracker Royal Delivery Fireball Tornado Goblin Drill Bowler
Bowler Cannon Firecracker Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Goblin Drill
Firecracker Fireball Tornado Bowler
Fireball Goblin Drill
Knight Firecracker Fireball
Fireball Firecracker Bowler
Firecracker Fireball Tornado
Firecracker Tornado Bowler
Fireball Firecracker Tornado Bowler
Fireball Firecracker Tornado
Fireball Tornado Bowler
Firecracker Knight Fireball Tornado Bowler
Fireball Firecracker Tornado
Knight Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Goblin Drill Bowler
Firecracker Fireball Bowler
Fireball Tornado
Firecracker Fireball Bowler
Firecracker Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball Goblin Drill
Firecracker Tornado Fireball Bowler
Firecracker Fireball Tornado Bowler
Fireball Tornado Bowler
Fireball Firecracker Tornado
Firecracker Fireball Tornado
Firecracker Fireball
Fireball Bowler
Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Fireball
Fireball Firecracker Tornado
Fireball
Fireball Knight Firecracker Bowler
Firecracker Fireball Bowler
Fireball Tornado
Firecracker
Firecracker Fireball Tornado Bowler
Firecracker Fireball Tornado
Firecracker Fireball Tornado Bowler

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