My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Elixir Golem Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem
Giant Snowball
Cannon Musketeer Baby Dragon
Zap
Cannon Firecracker Royal Giant
Barbarian Barrel
Knight Cannon Firecracker Elixir Golem Musketeer
The Log
Cannon Firecracker Royal Giant Elixir Golem Musketeer
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Musketeer Baby Dragon
Fireball
Cannon Firecracker Elixir Golem Musketeer Baby Dragon
Poison
Cannon Firecracker Elixir Golem Musketeer
Lightning
Knight Cannon Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Elixir Golem Musketeer Baby Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Baby Dragon The Log
Cannon
Firecracker
Knight Royal Giant Elixir Golem Baby Dragon
Royal Giant
Firecracker Musketeer Baby Dragon The Log
Elixir Golem
Firecracker Musketeer Baby Dragon The Log
Musketeer
Knight Royal Giant Elixir Golem Baby Dragon The Log
Baby Dragon
Knight Firecracker Royal Giant Elixir Golem Musketeer
The Log
Knight Royal Giant Elixir Golem Musketeer

Defense Synergies 7 8

Knight
Cannon Firecracker Musketeer Baby Dragon The Log
Cannon
Knight Musketeer The Log Firecracker Baby Dragon
Firecracker
Knight The Log Cannon Musketeer Baby Dragon
Royal Giant
Elixir Golem
Musketeer
Knight Cannon The Log Firecracker Baby Dragon
Baby Dragon
Knight Cannon Firecracker Musketeer The Log
The Log
Cannon Firecracker Musketeer Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Musketeer Baby Dragon The Log
Knight Cannon Firecracker Musketeer The Log
Cannon Knight Musketeer
Cannon Knight Firecracker Musketeer
Firecracker The Log
The Log Cannon Firecracker Musketeer Baby Dragon
Musketeer Cannon Firecracker Baby Dragon
Cannon Musketeer Baby Dragon The Log
Cannon Musketeer
Knight Cannon Firecracker Musketeer
Knight Cannon Firecracker Musketeer Baby Dragon The Log
Musketeer Firecracker Baby Dragon
Cannon Knight Musketeer The Log
Cannon Firecracker Baby Dragon The Log
Knight Cannon
Cannon The Log
Knight Cannon Firecracker Musketeer
Cannon Knight Firecracker Musketeer Baby Dragon The Log
Baby Dragon The Log Knight Cannon Firecracker Musketeer
Cannon Musketeer
Knight Cannon Firecracker Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Firecracker Musketeer Baby Dragon The Log
Knight Musketeer The Log
Knight Musketeer The Log
Knight Cannon Musketeer
Firecracker Musketeer Baby Dragon
Knight Musketeer
Knight
Knight Firecracker Baby Dragon The Log
Cannon Musketeer
Knight Musketeer
The Log
Knight Cannon
Cannon Firecracker Musketeer Baby Dragon
Knight Firecracker Musketeer Baby Dragon The Log
Cannon Firecracker Musketeer Baby Dragon The Log
Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log
Baby Dragon The Log
Knight Firecracker Musketeer The Log
Firecracker Baby Dragon The Log
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Musketeer
Firecracker Knight Musketeer The Log
Firecracker Musketeer Baby Dragon
Knight Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log
Firecracker Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
Firecracker The Log Baby Dragon
Firecracker The Log Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Musketeer The Log
Firecracker
Firecracker The Log
Musketeer
Firecracker Musketeer Baby Dragon
The Log
Knight Firecracker Musketeer Baby Dragon
The Log Firecracker Musketeer Baby Dragon
Firecracker Musketeer
Firecracker Musketeer Baby Dragon The Log
Firecracker Musketeer
Firecracker Musketeer Baby Dragon The Log
Firecracker

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