My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel Prince
Barbarian Barrel
Knight Cannon Firecracker Goblin Barrel Executioner
The Log
Cannon Firecracker Goblin Barrel Prince
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Barrel Prince Executioner
Fireball
Cannon Firecracker Goblin Barrel Executioner
Poison
Cannon Firecracker Executioner
Lightning
Knight Cannon Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Goblin Barrel Fireball Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Executioner Fireball Prince The Log
Cannon
Firecracker
Knight Goblin Barrel Prince
Fireball
Knight The Log
Goblin Barrel
Knight Prince Firecracker
Prince
Goblin Barrel Knight Firecracker The Log
Executioner
Knight The Log
The Log
Knight Fireball Prince Executioner

Defense Synergies 7 8

Knight
Cannon Firecracker Executioner Fireball The Log
Cannon
Knight The Log Firecracker Fireball Prince
Firecracker
Knight The Log Cannon Prince
Fireball
The Log Knight Cannon
Goblin Barrel
Prince
The Log Cannon Firecracker Executioner
Executioner
Knight Prince The Log
The Log
Cannon Firecracker Fireball Prince Knight Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Executioner The Log
Knight Cannon Firecracker Prince Executioner The Log
Cannon Prince Knight Executioner
Cannon Prince Knight Firecracker
Firecracker Fireball Prince The Log
Fireball The Log Cannon Firecracker Executioner
Cannon Firecracker Fireball Executioner
Cannon Fireball The Log
Cannon Prince
Knight Cannon Firecracker Prince
Executioner Knight Cannon Firecracker Fireball The Log
Executioner Firecracker Fireball
Cannon Prince Knight Fireball The Log
Fireball Executioner Cannon Firecracker Prince The Log
Knight Cannon Prince
Cannon Fireball Prince The Log
Knight Cannon Firecracker Fireball Prince Executioner
Cannon Fireball Knight Firecracker Prince Executioner The Log
Executioner The Log Knight Cannon Firecracker Fireball
Cannon Prince
Knight Cannon Firecracker Fireball Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Prince
Fireball Knight Firecracker Prince Executioner The Log
Knight Prince The Log
Prince Knight Fireball The Log
Knight Cannon Prince Executioner
Firecracker Fireball Executioner
Prince Knight Fireball
Knight Prince
Knight Firecracker Fireball Prince The Log
Cannon
Knight Prince
Fireball Prince The Log
Prince Knight Cannon Fireball Executioner
Cannon Firecracker Fireball Executioner
Knight Firecracker Fireball Prince Executioner The Log
Executioner Cannon Firecracker Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball Executioner The Log
Fireball The Log
Knight Firecracker Fireball Prince The Log
Fireball Executioner Firecracker The Log
Firecracker Fireball Executioner
Firecracker Executioner The Log
Fireball The Log Firecracker Executioner
Fireball The Log Firecracker
Fireball Prince
Firecracker Knight Fireball Prince The Log
Fireball Firecracker Executioner
Knight Firecracker Fireball Executioner The Log
Firecracker Fireball
Firecracker Fireball Prince The Log
Firecracker Fireball Executioner The Log
Firecracker Fireball Executioner The Log
Fireball
Firecracker Fireball Prince Executioner The Log
Firecracker Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
Firecracker The Log Fireball Executioner
Firecracker Fireball The Log Executioner
Fireball Prince The Log
Fireball Firecracker The Log
Firecracker Fireball Executioner
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Prince
Firecracker Fireball The Log
Fireball Prince
Fireball Firecracker Executioner
The Log Fireball
Fireball Knight Firecracker Prince Executioner
The Log Firecracker Fireball Executioner
Fireball
Firecracker Prince Executioner
Firecracker Fireball The Log
Firecracker Fireball Executioner
Firecracker Fireball Prince Executioner The Log

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