My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Giant Executioner Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Bandit
Giant Snowball
Bomber
Zap
Bomber Bandit
Barbarian Barrel
Bomber Knight Valkyrie Executioner Bandit Electro Wizard
The Log
Bomber Bandit
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Knight Valkyrie Executioner Bandit Electro Wizard
Fireball
Bomber Executioner Bandit Electro Wizard
Poison
Bomber Executioner Electro Wizard
Lightning
Knight Valkyrie Executioner Bandit Electro Wizard
Rocket
Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Bandit Fireball Valkyrie Electro Wizard Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Bandit Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Valkyrie Bandit
Knight
Executioner Bomber Fireball Electro Wizard
Fireball
Knight Giant Electro Wizard
Valkyrie
Bomber Giant Executioner Bandit Electro Wizard
Giant
Bomber Fireball Valkyrie Executioner Bandit Electro Wizard
Executioner
Knight Valkyrie Giant Bandit
Bandit
Bomber Valkyrie Giant Executioner Electro Wizard
Electro Wizard
Knight Fireball Valkyrie Giant Bandit

Defense Synergies 3 12

Bomber
Knight Valkyrie Bandit Electro Wizard
Knight
Bomber Executioner Electro Wizard Fireball
Fireball
Knight Valkyrie Bandit Electro Wizard
Valkyrie
Bomber Fireball Executioner Bandit Electro Wizard
Giant
Executioner
Knight Valkyrie Bandit
Bandit
Bomber Fireball Valkyrie Executioner Electro Wizard
Electro Wizard
Knight Bomber Fireball Valkyrie Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Valkyrie Executioner Electro Wizard
Bomber Knight Valkyrie Executioner Bandit Electro Wizard
Bomber Knight Valkyrie Executioner Bandit Electro Wizard
Bomber Knight Valkyrie Bandit Electro Wizard
Bomber Fireball Valkyrie
Fireball Bomber Valkyrie Executioner Bandit Electro Wizard
Electro Wizard Fireball Executioner
Fireball Valkyrie Bandit Electro Wizard
Knight Bomber Valkyrie Bandit Electro Wizard
Valkyrie Executioner Electro Wizard Bomber Knight Fireball Bandit
Executioner Fireball Electro Wizard
Bomber Knight Fireball Valkyrie Bandit Electro Wizard
Bomber Fireball Valkyrie Executioner Electro Wizard
Knight Bandit Electro Wizard
Fireball Bandit Electro Wizard
Bomber Knight Fireball Valkyrie Executioner Electro Wizard
Fireball Bomber Knight Valkyrie Executioner Bandit Electro Wizard
Valkyrie Executioner Bomber Knight Fireball Bandit Electro Wizard
Electro Wizard
Bomber Valkyrie Knight Fireball Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Bomber Knight Valkyrie Executioner
Bandit Knight Valkyrie Electro Wizard
Valkyrie Knight Fireball Bandit Electro Wizard
Knight Valkyrie Executioner Bandit
Fireball Executioner Electro Wizard
Knight Fireball Valkyrie Bandit Electro Wizard
Knight Valkyrie
Electro Wizard Knight Fireball Valkyrie Bandit
Knight Valkyrie
Fireball Valkyrie Electro Wizard
Knight Fireball Valkyrie Executioner Bandit
Bomber Fireball Valkyrie Executioner
Electro Wizard Bomber Knight Fireball Valkyrie Executioner
Valkyrie Executioner Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Bandit
Fireball Executioner Bandit Electro Wizard
Fireball Bandit
Knight Fireball Valkyrie
Bomber Fireball Executioner Valkyrie
Fireball Executioner
Bomber Executioner
Fireball Executioner
Fireball Bandit
Fireball Electro Wizard
Knight Fireball Valkyrie Bandit Electro Wizard
Fireball Executioner
Knight Fireball Executioner Bandit
Fireball Bandit
Fireball
Bomber Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball
Bomber
Bomber Fireball Executioner Bandit Electro Wizard
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie Executioner
Fireball Executioner Bandit Electro Wizard
Fireball Bandit
Fireball Bandit
Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Bomber Fireball Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Fireball Bandit
Fireball Executioner Electro Wizard
Fireball
Fireball Knight Valkyrie Executioner Electro Wizard
Bomber Fireball Executioner
Fireball
Executioner
Fireball Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Bandit Electro Wizard

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