My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Battle Ram Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Clone Giant Skeleton
Giant Snowball
Bomber Battle Ram Clone Witch
Zap
Bomber Battle Ram Clone Witch
Barbarian Barrel
Bomber Knight Battle Ram Clone Witch Giant Skeleton
The Log
Bomber Battle Ram Clone Witch Giant Skeleton
Earthquake
Bomber Clone Witch
Arrows
Bomber Clone Witch
Royal Delivery
Bomber Knight Battle Ram Clone Witch Giant Skeleton
Fireball
Bomber Battle Ram Clone Witch
Poison
Bomber Clone Witch
Lightning
Knight Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Rage Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Clone Fireball Battle Ram Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Clone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Battle Ram Giant Skeleton
Knight
Battle Ram Bomber Fireball Witch
Fireball
Knight Battle Ram
Battle Ram
Knight Bomber Fireball Witch
Rage
Witch Giant Skeleton
Clone
Giant Skeleton Witch
Witch
Rage Knight Battle Ram Clone Giant Skeleton
Giant Skeleton
Clone Bomber Rage Witch

Defense Synergies 1 3

Bomber
Knight
Knight
Bomber Fireball Witch
Fireball
Knight
Battle Ram
Rage
Clone
Witch
Knight Giant Skeleton
Giant Skeleton
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball
Bomber Knight Witch
Witch Bomber Knight Giant Skeleton
Witch Bomber Knight
Bomber Fireball Giant Skeleton
Fireball Bomber
Fireball Witch
Fireball Giant Skeleton
Witch
Knight Bomber Giant Skeleton
Witch Bomber Knight Fireball Giant Skeleton
Fireball Witch
Bomber Knight Fireball Witch Giant Skeleton
Bomber Fireball Witch
Knight
Fireball
Bomber Knight Fireball Witch
Fireball Bomber Knight Witch
Witch Bomber Knight Fireball Giant Skeleton
Bomber Knight Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch Giant Skeleton
Fireball Bomber Knight
Giant Skeleton Knight Witch
Giant Skeleton Knight Fireball
Giant Skeleton Knight Witch
Fireball Witch
Knight Fireball Witch Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Fireball Witch
Witch
Knight Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Knight Fireball Witch
Bomber Fireball Witch
Witch Bomber Knight Fireball Giant Skeleton
Bomber Fireball Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton
Fireball
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Bomber Fireball
Fireball Witch
Bomber Witch
Fireball
Fireball
Fireball
Knight Fireball
Fireball
Knight Fireball
Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber
Bomber Fireball
Bomber Fireball Witch
Fireball Giant Skeleton
Fireball
Fireball
Bomber Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball
Bomber Fireball
Fireball
Giant Skeleton
Fireball
Fireball Witch
Fireball Witch
Fireball
Fireball Knight
Bomber Fireball
Fireball Giant Skeleton
Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: