My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Baby Dragon Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Bomb Tower Ice Wizard Graveyard
The Log
Graveyard
Earthquake
Bomb Tower Graveyard
Arrows
Graveyard
Royal Delivery
Knight Baby Dragon Ice Wizard Graveyard
Fireball
Bomb Tower Baby Dragon Ice Wizard
Poison
Bomb Tower Ice Wizard Graveyard
Lightning
Knight Bomb Tower Baby Dragon Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel Baby Dragon Freeze Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Freeze Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Ice Wizard Bomb Tower Baby Dragon Freeze Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Ice Wizard Bomb Tower

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Graveyard Barbarian Barrel Poison Ice Wizard
Bomb Tower
Barbarian Barrel
Graveyard Knight Baby Dragon Ice Wizard
Baby Dragon
Knight Graveyard Barbarian Barrel Poison Ice Wizard
Freeze
Graveyard Poison
Poison
Graveyard Knight Baby Dragon Freeze
Ice Wizard
Knight Barbarian Barrel Baby Dragon Graveyard
Graveyard
Knight Barbarian Barrel Baby Dragon Freeze Poison Ice Wizard

Defense Synergies 4 9

Knight
Bomb Tower Ice Wizard Barbarian Barrel Baby Dragon Poison
Bomb Tower
Knight Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel
Bomb Tower Knight Baby Dragon Poison Ice Wizard
Baby Dragon
Ice Wizard Knight Bomb Tower Barbarian Barrel
Freeze
Poison
Knight Barbarian Barrel Ice Wizard
Ice Wizard
Knight Baby Dragon Bomb Tower Barbarian Barrel Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Baby Dragon
Bomb Tower Knight Ice Wizard
Bomb Tower Knight Freeze Ice Wizard
Bomb Tower Knight Ice Wizard
Bomb Tower Barbarian Barrel Poison
Barbarian Barrel Freeze Bomb Tower Baby Dragon Ice Wizard
Bomb Tower Baby Dragon Freeze Poison Ice Wizard
Bomb Tower Barbarian Barrel Baby Dragon Poison
Bomb Tower Ice Wizard
Knight Barbarian Barrel Ice Wizard
Poison Ice Wizard Knight Bomb Tower Barbarian Barrel Baby Dragon Freeze
Baby Dragon Poison Ice Wizard
Bomb Tower Knight Freeze Ice Wizard
Bomb Tower Barbarian Barrel Baby Dragon Freeze Poison
Knight Bomb Tower
Bomb Tower Freeze
Bomb Tower Knight Poison
Bomb Tower Knight Barbarian Barrel Baby Dragon Ice Wizard
Bomb Tower Barbarian Barrel Baby Dragon Freeze Poison Knight Ice Wizard
Bomb Tower
Knight Bomb Tower Barbarian Barrel Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel
Poison Knight Bomb Tower Barbarian Barrel Baby Dragon
Knight Bomb Tower
Knight Barbarian Barrel
Knight
Poison Bomb Tower Baby Dragon Freeze Ice Wizard
Knight Bomb Tower Ice Wizard
Knight Bomb Tower
Freeze Knight Bomb Tower Barbarian Barrel Baby Dragon Poison
Knight Bomb Tower
Poison
Knight Bomb Tower
Bomb Tower Baby Dragon
Knight Bomb Tower Barbarian Barrel Baby Dragon Freeze Poison
Poison Bomb Tower Barbarian Barrel Baby Dragon Freeze Ice Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Barbarian Barrel Baby Dragon Freeze
Poison Barbarian Barrel Baby Dragon Ice Wizard
Barbarian Barrel Baby Dragon Poison
Knight Barbarian Barrel Freeze Poison
Poison Barbarian Barrel Baby Dragon
Poison Baby Dragon Freeze Ice Wizard
Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon Freeze Ice Wizard
Poison
Poison
Poison Knight Barbarian Barrel
Poison Baby Dragon
Poison Knight Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Freeze Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Freeze Poison
Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Baby Dragon Poison
Baby Dragon Poison
Poison
Barbarian Barrel Baby Dragon Poison
Freeze Poison Barbarian Barrel Baby Dragon Ice Wizard
Poison Barbarian Barrel Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Baby Dragon Ice Wizard
Freeze Poison
Poison
Freeze Poison
Poison
Barbarian Barrel Freeze
Poison Baby Dragon Ice Wizard
Freeze
Barbarian Barrel
Poison Knight Baby Dragon
Baby Dragon Poison
Poison
Baby Dragon Freeze Poison
Poison
Poison Barbarian Barrel Baby Dragon Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: