My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bandit Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Bandit Skeleton King
Giant Snowball
Goblin Gang Goblin Barrel Skeleton King
Zap
Goblin Gang Firecracker Goblin Barrel Bandit Skeleton King
Barbarian Barrel
Knight Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard Skeleton King
The Log
Goblin Gang Firecracker Goblin Barrel Bandit Skeleton King
Earthquake
Goblin Gang Firecracker Goblin Barrel Skeleton King
Arrows
Goblin Gang Firecracker Goblin Barrel Skeleton King
Royal Delivery
Knight Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard Skeleton King
Fireball
Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard Skeleton King
Poison
Goblin Gang Firecracker Electro Wizard Skeleton King
Lightning
Knight Bandit Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Firecracker Goblin Barrel Bandit Electro Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Goblin Barrel The Log Electro Wizard
Goblin Gang
Knight Goblin Barrel Firecracker Bandit Skeleton King
Firecracker
Knight Goblin Gang Goblin Barrel Bandit
Goblin Barrel
Knight Goblin Gang Firecracker Bandit Skeleton King
The Log
Knight Bandit
Bandit
Goblin Gang Firecracker Goblin Barrel The Log Electro Wizard
Electro Wizard
Knight Bandit
Skeleton King
Goblin Gang Goblin Barrel

Defense Synergies 4 10

Knight
Goblin Gang Firecracker Electro Wizard The Log
Goblin Gang
Knight Firecracker The Log Bandit Electro Wizard
Firecracker
Knight The Log Goblin Gang Bandit Electro Wizard
Goblin Barrel
The Log
Firecracker Knight Goblin Gang Bandit Electro Wizard
Bandit
Goblin Gang Firecracker The Log Electro Wizard
Electro Wizard
Knight Goblin Gang Firecracker The Log Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
Knight Goblin Gang Firecracker The Log Bandit Electro Wizard
Goblin Gang Knight Bandit Electro Wizard
Knight Goblin Gang Firecracker Bandit Electro Wizard Skeleton King
Firecracker The Log
Goblin Gang The Log Firecracker Bandit Electro Wizard
Electro Wizard Goblin Gang Firecracker
The Log Bandit Electro Wizard
Goblin Gang Skeleton King
Knight Goblin Gang Firecracker Bandit Electro Wizard
Goblin Gang Electro Wizard Knight Firecracker The Log Bandit Skeleton King
Goblin Gang Firecracker Electro Wizard
Knight Goblin Gang The Log Bandit Electro Wizard
Goblin Gang Firecracker The Log Electro Wizard Skeleton King
Knight Goblin Gang Bandit Electro Wizard Skeleton King
Goblin Gang The Log Bandit Electro Wizard
Knight Goblin Gang Firecracker Electro Wizard
Knight Goblin Gang Firecracker The Log Bandit Electro Wizard
The Log Knight Firecracker Bandit Electro Wizard
Electro Wizard
Goblin Gang Knight Firecracker The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Bandit Electro Wizard
Bandit Electro Wizard Knight Goblin Gang Firecracker The Log
Goblin Gang Bandit Knight The Log Electro Wizard
Goblin Gang Knight The Log Bandit Electro Wizard
Knight Goblin Gang Bandit
Firecracker Goblin Gang Electro Wizard
Goblin Gang Knight Bandit Electro Wizard
Knight
Electro Wizard Knight Firecracker The Log Bandit
Goblin Gang
Knight
The Log Electro Wizard
Knight Goblin Gang Bandit Skeleton King
Firecracker
Goblin Gang Electro Wizard Knight Firecracker The Log Skeleton King
Firecracker The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Goblin Gang Electro Wizard
Firecracker Knight The Log Bandit Electro Wizard
Firecracker
Knight Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log Bandit
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Bandit
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Goblin Gang Bandit
Firecracker Electro Wizard
The Log
Knight Goblin Gang Firecracker Electro Wizard
The Log Firecracker Skeleton King
Firecracker
Goblin Gang Firecracker The Log Electro Wizard Skeleton King
Firecracker Electro Wizard
Firecracker The Log Bandit Electro Wizard
Firecracker

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