My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Baby Dragon Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Rascals Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Barbarians Clone Baby Dragon Witch
Zap
Clone Witch
Barbarian Barrel
Knight Barbarians Rascals Clone Witch Executioner
The Log
Barbarians Rascals Clone Witch
Earthquake
Barbarians Clone Witch
Arrows
Rascals Clone Witch
Royal Delivery
Knight Barbarians Rascals Clone Baby Dragon Witch Executioner
Fireball
Barbarians Rascals Clone Baby Dragon Witch Executioner
Poison
Barbarians Rascals Clone Witch Executioner
Lightning
Knight Baby Dragon Witch Executioner
Rocket
Barbarians Rascals Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Baby Dragon Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Clone Baby Dragon Barbarians Rascals Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Clone Baby Dragon Barbarians

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Executioner Witch
Barbarians
Rascals
Baby Dragon
Clone
Baby Dragon Witch
Baby Dragon
Knight Rascals Clone Witch Mega Knight
Witch
Knight Clone Baby Dragon Mega Knight
Executioner
Knight Mega Knight
Mega Knight
Baby Dragon Witch Executioner

Defense Synergies 1 7

Knight
Executioner Baby Dragon Witch
Barbarians
Rascals
Baby Dragon
Clone
Baby Dragon
Knight Rascals Witch Mega Knight
Witch
Knight Baby Dragon Mega Knight
Executioner
Knight Mega Knight
Mega Knight
Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Executioner
Barbarians Knight Rascals Witch Executioner Mega Knight
Barbarians Witch Mega Knight Knight Rascals Executioner
Barbarians Witch Knight Rascals Mega Knight
Barbarians Mega Knight
Rascals Baby Dragon Executioner Mega Knight
Rascals Baby Dragon Witch Executioner
Barbarians Rascals Baby Dragon Mega Knight
Barbarians Witch Rascals
Knight Barbarians Rascals Mega Knight
Barbarians Witch Executioner Knight Rascals Baby Dragon Mega Knight
Executioner Rascals Baby Dragon Witch
Barbarians Mega Knight Knight Rascals Witch
Executioner Mega Knight Barbarians Rascals Baby Dragon Witch
Barbarians Knight Rascals Mega Knight
Barbarians Rascals Mega Knight
Barbarians Mega Knight Knight Rascals Witch Executioner
Mega Knight Knight Barbarians Rascals Baby Dragon Witch Executioner
Baby Dragon Witch Executioner Knight Barbarians Rascals Mega Knight
Barbarians
Rascals Mega Knight Knight Barbarians Baby Dragon Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Rascals Mega Knight Witch
Knight Baby Dragon Executioner Mega Knight
Barbarians Mega Knight Knight Rascals Witch
Mega Knight Knight Barbarians Rascals
Barbarians Knight Rascals Witch Executioner Mega Knight
Executioner Rascals Baby Dragon Witch
Rascals Knight Barbarians Witch
Mega Knight Knight Barbarians Rascals
Mega Knight Knight Barbarians Baby Dragon Witch
Witch Barbarians
Mega Knight Knight Barbarians Rascals Witch
Mega Knight Barbarians
Barbarians Rascals Mega Knight Knight Witch Executioner
Barbarians Rascals Baby Dragon Witch Executioner Mega Knight
Barbarians Rascals Witch Knight Baby Dragon Executioner
Executioner Mega Knight Barbarians Rascals Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals Baby Dragon
Baby Dragon Executioner
Baby Dragon
Knight Barbarians Rascals
Executioner Baby Dragon Mega Knight
Executioner Baby Dragon Witch
Baby Dragon Witch Executioner
Baby Dragon Executioner
Knight
Baby Dragon Executioner
Knight Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon Witch Executioner
Baby Dragon Executioner Mega Knight
Baby Dragon Executioner Mega Knight
Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Barbarians Baby Dragon
Baby Dragon Witch Executioner Mega Knight
Witch
Baby Dragon Witch Executioner
Baby Dragon Witch Mega Knight
Baby Dragon
Baby Dragon Witch Executioner
Witch
Mega Knight
Mega Knight
Barbarians Witch
Baby Dragon Witch Executioner
Knight Rascals Baby Dragon Executioner Mega Knight
Baby Dragon Executioner
Executioner Mega Knight
Rascals Baby Dragon Witch
Witch Executioner
Baby Dragon Witch Executioner Mega Knight

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