My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram
Giant Snowball
Skeletons Musketeer Battle Ram
Zap
Skeletons Battle Ram
Barbarian Barrel
Skeletons Knight Musketeer Battle Ram
The Log
Skeletons Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Skeletons
Arrows
Skeletons
Royal Delivery
Skeletons Knight Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Musketeer Battle Ram
Poison
Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Mini P.E.K.K.A Musketeer Battle Ram Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Knight Mini P.E.K.K.A Battle Ram
Knight
Musketeer Battle Ram Arrows The Log
Mini P.E.K.K.A
Arrows Musketeer The Log
Musketeer
Knight Mini P.E.K.K.A Battle Ram The Log
Battle Ram
Knight The Log Arrows Musketeer
Rocket
The Log
Battle Ram Knight Mini P.E.K.K.A Musketeer

Defense Synergies 4 9

Skeletons
Musketeer Knight Mini P.E.K.K.A The Log
Arrows
Knight Mini P.E.K.K.A
Knight
Musketeer Skeletons Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Arrows Knight Musketeer
Musketeer
Skeletons Knight The Log Mini P.E.K.K.A
Battle Ram
Rocket
The Log
The Log
Mini P.E.K.K.A Musketeer Skeletons Knight Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Musketeer The Log
Mini P.E.K.K.A Skeletons Knight Musketeer The Log
Mini P.E.K.K.A Rocket Skeletons Knight Musketeer
Mini P.E.K.K.A Skeletons Knight Musketeer
Arrows Mini P.E.K.K.A Rocket The Log
Arrows The Log Skeletons Musketeer
Musketeer Rocket Arrows
Rocket Arrows Musketeer The Log
Mini P.E.K.K.A Skeletons Musketeer
Knight Skeletons Mini P.E.K.K.A Musketeer
Skeletons Arrows Knight Musketeer The Log
Arrows Musketeer
Mini P.E.K.K.A Skeletons Knight Musketeer Rocket The Log
Rocket Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Rocket Mini P.E.K.K.A The Log
Skeletons Arrows Knight Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer The Log
Arrows The Log Knight Musketeer
Mini P.E.K.K.A Musketeer
Arrows Knight Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons
Arrows Knight Mini P.E.K.K.A Musketeer Rocket The Log
Skeletons Knight Mini P.E.K.K.A Musketeer Rocket The Log
Mini P.E.K.K.A Rocket Knight Musketeer The Log
Skeletons Knight Mini P.E.K.K.A Musketeer
Arrows Rocket Skeletons Musketeer
Mini P.E.K.K.A Rocket Skeletons Knight Musketeer
Mini P.E.K.K.A Knight
Rocket Skeletons Knight Mini P.E.K.K.A The Log
Skeletons Musketeer
Knight Mini P.E.K.K.A Musketeer
Rocket Arrows The Log
Mini P.E.K.K.A Rocket Skeletons Knight
Musketeer
Skeletons Knight Mini P.E.K.K.A Musketeer Rocket The Log
Arrows Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Rocket The Log
Arrows Musketeer The Log
Rocket Arrows The Log
Arrows Knight Musketeer Rocket The Log
Rocket Arrows The Log
Arrows Musketeer Rocket
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Rocket Mini P.E.K.K.A Musketeer
Rocket Arrows Knight Musketeer The Log
Arrows Musketeer Rocket
Rocket Knight Musketeer The Log
Arrows Musketeer Rocket
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer Rocket The Log
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Musketeer The Log
Rocket Arrows The Log
Rocket Musketeer The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer
Rocket Musketeer
Mini P.E.K.K.A
Arrows Musketeer Rocket The Log
Rocket Arrows
Rocket Arrows The Log
Musketeer Rocket
Rocket Arrows Musketeer
Arrows The Log
Knight Mini P.E.K.K.A Musketeer Rocket
Arrows The Log Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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