My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Giant Goblin Hut Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant Night Witch
Giant Snowball
Archers Musketeer Hog Rider Goblin Hut Witch Night Witch
Zap
Archers Goblin Hut Witch Night Witch
Barbarian Barrel
Archers Knight Musketeer Goblin Hut Witch Night Witch
The Log
Archers Musketeer Hog Rider Goblin Hut Witch
Earthquake
Archers Hog Rider Goblin Hut Witch
Arrows
Archers Goblin Hut Witch Night Witch
Royal Delivery
Archers Knight Musketeer Hog Rider Goblin Hut Witch Night Witch
Fireball
Archers Musketeer Hog Rider Goblin Hut Witch Night Witch
Poison
Archers Musketeer Goblin Hut Witch Night Witch
Lightning
Knight Musketeer Goblin Hut Witch Night Witch
Rocket
Musketeer Hog Rider Goblin Hut Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Musketeer Hog Rider Night Witch Giant Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Musketeer Hog Rider

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Giant Goblin Hut
Knight
Archers Musketeer Hog Rider Goblin Hut Witch Night Witch
Musketeer
Knight Hog Rider Giant Goblin Hut
Hog Rider
Knight Musketeer Archers Giant Goblin Hut Witch
Giant
Musketeer Night Witch Archers Hog Rider Goblin Hut Witch
Goblin Hut
Archers Knight Musketeer Hog Rider Giant
Witch
Knight Hog Rider Giant
Night Witch
Giant Knight

Defense Synergies 2 6

Archers
Knight Goblin Hut Witch
Knight
Archers Musketeer Goblin Hut Witch Night Witch
Musketeer
Knight Goblin Hut
Hog Rider
Giant
Goblin Hut
Archers Knight Musketeer
Witch
Archers Knight
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Hut
Knight Musketeer Goblin Hut Witch Night Witch
Goblin Hut Witch Archers Knight Musketeer Night Witch
Goblin Hut Witch Night Witch Knight Musketeer
Archers Musketeer Night Witch
Musketeer Archers Goblin Hut Witch Night Witch
Musketeer
Witch Musketeer Goblin Hut Night Witch
Knight Archers Musketeer Night Witch
Archers Witch Knight Musketeer Goblin Hut Night Witch
Musketeer Archers Goblin Hut Witch Night Witch
Goblin Hut Night Witch Knight Musketeer Witch
Goblin Hut Witch Night Witch
Knight Goblin Hut
Goblin Hut
Knight Musketeer Goblin Hut Witch Night Witch
Archers Knight Musketeer Goblin Hut Witch Night Witch
Witch Archers Knight Musketeer Goblin Hut
Musketeer Goblin Hut
Archers Knight Musketeer Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Goblin Hut Witch
Archers Knight Musketeer
Knight Musketeer Goblin Hut Witch
Knight Musketeer Night Witch
Knight Musketeer Goblin Hut Witch Night Witch
Archers Musketeer Goblin Hut Witch
Archers Knight Musketeer Goblin Hut Witch Night Witch
Knight
Knight Goblin Hut Witch
Witch Musketeer Goblin Hut
Knight Musketeer Goblin Hut Witch
Knight Witch Night Witch
Archers Musketeer Witch
Goblin Hut Witch Archers Knight Musketeer Night Witch
Archers Musketeer Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Goblin Hut
Knight Musketeer
Musketeer Witch
Archers Musketeer Witch
Musketeer Night Witch
Knight Musketeer
Archers Musketeer
Knight Musketeer Goblin Hut
Musketeer
Musketeer Goblin Hut
Musketeer Goblin Hut Witch
Musketeer Goblin Hut
Night Witch
Archers Musketeer
Witch
Musketeer Night Witch
Musketeer
Musketeer
Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Archers Musketeer Witch Night Witch
Musketeer Goblin Hut Witch
Night Witch
Musketeer Night Witch
Archers Musketeer Goblin Hut Witch Night Witch
Archers Musketeer Witch
Knight Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer Witch
Musketeer Witch

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