My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Knight Valkyrie
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Fireball
Inferno Dragon
Poison
Lightning
Knight Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Rocket
Valkyrie Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Freeze Prince Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mini P.E.K.K.A Valkyrie Freeze Inferno Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Mini P.E.K.K.A Freeze Prince
Knight
Arrows Prince The Log
Mini P.E.K.K.A
Arrows Valkyrie The Log
Valkyrie
Prince Mini P.E.K.K.A
Freeze
Arrows
Prince
Valkyrie Arrows Knight The Log
The Log
Knight Mini P.E.K.K.A Prince
Inferno Dragon

Defense Synergies 2 12

Arrows
Knight Mini P.E.K.K.A Valkyrie Prince
Knight
Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Arrows Knight Valkyrie Freeze
Valkyrie
Arrows Mini P.E.K.K.A Freeze Prince The Log
Freeze
Mini P.E.K.K.A Valkyrie
Prince
The Log Arrows Valkyrie
The Log
Mini P.E.K.K.A Prince Knight Valkyrie Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log
Mini P.E.K.K.A Inferno Dragon Knight Valkyrie Prince The Log
Mini P.E.K.K.A Prince Knight Valkyrie Freeze Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Knight Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Prince The Log
Arrows Freeze The Log Valkyrie
Inferno Dragon Arrows Freeze
Arrows Valkyrie The Log
Mini P.E.K.K.A Inferno Dragon Prince
Knight Mini P.E.K.K.A Valkyrie Prince
Valkyrie Arrows Knight Freeze The Log
Arrows Inferno Dragon
Mini P.E.K.K.A Prince Knight Valkyrie Freeze The Log
Valkyrie Arrows Mini P.E.K.K.A Freeze Prince The Log
Mini P.E.K.K.A Inferno Dragon Knight Prince
Mini P.E.K.K.A Freeze Prince The Log Inferno Dragon
Arrows Knight Mini P.E.K.K.A Valkyrie Prince
Arrows Knight Valkyrie Prince The Log
Arrows Valkyrie Freeze The Log Knight Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Valkyrie Arrows Knight Mini P.E.K.K.A Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Prince
Arrows Knight Mini P.E.K.K.A Valkyrie Prince The Log Inferno Dragon
Knight Mini P.E.K.K.A Valkyrie Prince The Log
Mini P.E.K.K.A Valkyrie Prince Knight The Log
Knight Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Arrows Freeze
Mini P.E.K.K.A Prince Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie Prince Inferno Dragon
Freeze Knight Mini P.E.K.K.A Valkyrie Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Prince The Log
Mini P.E.K.K.A Prince Knight Valkyrie
Valkyrie
Knight Mini P.E.K.K.A Valkyrie Freeze Prince The Log Inferno Dragon
Arrows Valkyrie Mini P.E.K.K.A Freeze The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Freeze The Log
Arrows The Log
Arrows The Log
Arrows Knight Valkyrie Freeze Prince The Log
Arrows Valkyrie The Log
Arrows Freeze
Arrows The Log
Arrows The Log Freeze
Arrows The Log
Mini P.E.K.K.A Prince
Arrows Knight Valkyrie Prince The Log
Arrows
Knight The Log
Arrows Freeze
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince The Log
Arrows Valkyrie The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows Freeze The Log Valkyrie
Inferno Dragon
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows
Freeze
Mini P.E.K.K.A
Arrows The Log
Arrows Freeze
Prince
Arrows The Log
Freeze Prince
Arrows
Freeze
Arrows The Log
Knight Mini P.E.K.K.A Valkyrie Prince
Arrows The Log
Arrows
Prince
Freeze The Log
Freeze Prince The Log

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