My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Archers Goblin Gang Hog Rider Furnace Inferno Dragon Lumberjack
Zap
Bats Archers Goblin Gang Furnace Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Furnace Lumberjack
The Log
Archers Goblin Gang Hog Rider Furnace Lumberjack
Earthquake
Archers Goblin Gang Hog Rider Furnace
Arrows
Bats Archers Goblin Gang Furnace
Royal Delivery
Bats Archers Goblin Gang Hog Rider Inferno Dragon Lumberjack
Fireball
Archers Goblin Gang Hog Rider Furnace Inferno Dragon Lumberjack
Poison
Bats Archers Goblin Gang Furnace
Lightning
Furnace Inferno Dragon Lumberjack
Rocket
Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Hog Rider Furnace Poison Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Goblin Gang Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Inferno Dragon Lumberjack
Archers
Hog Rider Inferno Dragon Lumberjack
Goblin Gang
Hog Rider
Hog Rider
Bats Goblin Gang Archers Furnace Poison Lumberjack
Furnace
Hog Rider
Poison
Hog Rider
Inferno Dragon
Bats Archers
Lumberjack
Bats Archers Hog Rider

Defense Synergies 0 9

Bats
Inferno Dragon Lumberjack
Archers
Goblin Gang Furnace Lumberjack
Goblin Gang
Archers Furnace Inferno Dragon Lumberjack
Hog Rider
Furnace
Archers Goblin Gang Lumberjack
Poison
Inferno Dragon
Bats Goblin Gang
Lumberjack
Bats Archers Goblin Gang Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Lumberjack Bats Goblin Gang Furnace
Goblin Gang Furnace Lumberjack Bats Archers Inferno Dragon
Inferno Dragon Lumberjack Bats Goblin Gang Furnace
Poison Lumberjack
Goblin Gang Bats Archers Furnace Lumberjack
Bats Furnace Inferno Dragon Archers Goblin Gang Poison
Poison
Inferno Dragon Goblin Gang Furnace Lumberjack
Goblin Gang Archers Lumberjack
Bats Archers Goblin Gang Poison Furnace Lumberjack
Inferno Dragon Bats Archers Goblin Gang Furnace Poison
Furnace Lumberjack Bats Goblin Gang
Bats Goblin Gang Furnace Poison Lumberjack
Inferno Dragon Goblin Gang Furnace Lumberjack
Goblin Gang Furnace Inferno Dragon Lumberjack
Bats Goblin Gang Furnace Poison Lumberjack
Bats Archers Goblin Gang Furnace Lumberjack
Furnace Poison Bats Archers Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Bats Archers Furnace Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers Furnace
Poison Archers Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack Bats Furnace
Goblin Gang Lumberjack Bats
Goblin Gang Inferno Dragon Lumberjack
Furnace Poison Bats Archers Goblin Gang
Goblin Gang Bats Archers Furnace Lumberjack
Inferno Dragon Lumberjack
Bats Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Lumberjack
Poison
Goblin Gang Lumberjack
Archers Furnace
Goblin Gang Bats Archers Furnace Poison Inferno Dragon Lumberjack
Bats Poison Archers Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Poison Furnace
Poison Bats Furnace
Archers Furnace Poison
Poison
Poison
Bats Goblin Gang Poison Lumberjack
Poison
Poison Archers
Poison
Poison
Furnace Poison
Furnace Poison
Furnace Poison
Poison
Bats
Archers Poison
Poison
Poison
Poison
Poison
Poison Furnace
Inferno Dragon
Poison
Poison
Poison
Poison Bats Archers Furnace
Bats Poison
Poison
Poison
Poison
Bats Archers Goblin Gang
Poison Archers
Poison Goblin Gang Lumberjack
Poison
Poison
Bats Goblin Gang Poison
Bats Poison
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: