My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Giant Skeleton Golem Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton Sparky
Giant Snowball
Three Musketeers
Zap
Inferno Tower Three Musketeers Sparky
Barbarian Barrel
Inferno Tower Wizard Three Musketeers Giant Skeleton Sparky
The Log
Three Musketeers Giant Skeleton Sparky
Earthquake
Inferno Tower
Arrows
Royal Delivery
Wizard Three Musketeers Giant Skeleton Sparky
Fireball
Inferno Tower Wizard Three Musketeers Sparky
Poison
Inferno Tower Wizard Three Musketeers Sparky
Lightning
Inferno Tower Wizard Three Musketeers Sparky
Rocket
Inferno Tower Wizard Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Giant Skeleton Golem Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Inferno Tower Wizard Giant Skeleton Sparky Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Freeze Inferno Tower Wizard Giant Skeleton

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Giant Skeleton Golem Sparky Mega Knight
Three Musketeers
Freeze
Giant Skeleton
Wizard Sparky
Golem
Wizard Sparky
Sparky
Wizard Giant Skeleton Golem
Mega Knight
Wizard

Defense Synergies 0 6

Inferno Tower
Mega Knight
Wizard
Freeze Giant Skeleton Mega Knight
Three Musketeers
Freeze
Wizard Sparky Mega Knight
Giant Skeleton
Wizard
Golem
Sparky
Freeze
Mega Knight
Inferno Tower Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Sparky
Inferno Tower Sparky Three Musketeers Mega Knight
Inferno Tower Three Musketeers Sparky Mega Knight Freeze Giant Skeleton
Inferno Tower Three Musketeers Sparky Mega Knight
Giant Skeleton Sparky Mega Knight
Freeze Mega Knight
Inferno Tower Three Musketeers Wizard Freeze
Inferno Tower Giant Skeleton Sparky Mega Knight
Inferno Tower Three Musketeers Sparky
Inferno Tower Giant Skeleton Sparky Mega Knight
Wizard Freeze Giant Skeleton Mega Knight
Inferno Tower Three Musketeers Wizard
Inferno Tower Sparky Mega Knight Wizard Three Musketeers Freeze Giant Skeleton
Wizard Three Musketeers Sparky Mega Knight Freeze
Inferno Tower Sparky Three Musketeers Mega Knight
Inferno Tower Three Musketeers Freeze Sparky Mega Knight
Wizard Three Musketeers Sparky Mega Knight Inferno Tower
Mega Knight Wizard Three Musketeers
Wizard Freeze Giant Skeleton Mega Knight
Sparky Inferno Tower Three Musketeers
Wizard Mega Knight Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Giant Skeleton Sparky
Wizard Mega Knight
Giant Skeleton Mega Knight Inferno Tower Sparky
Giant Skeleton Mega Knight Inferno Tower Sparky
Inferno Tower Giant Skeleton Three Musketeers Sparky Mega Knight
Wizard Three Musketeers Freeze
Sparky Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Sparky
Freeze Giant Skeleton Mega Knight Inferno Tower Sparky
Inferno Tower Three Musketeers Sparky
Mega Knight Inferno Tower Giant Skeleton Sparky
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Inferno Tower Wizard Three Musketeers Sparky
Wizard Three Musketeers Sparky Mega Knight
Inferno Tower Sparky Three Musketeers Freeze Giant Skeleton
Mega Knight Inferno Tower Wizard Freeze Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Giant Skeleton Sparky
Giant Skeleton Sparky
Freeze Giant Skeleton Sparky
Wizard Sparky Mega Knight
Wizard Freeze
Wizard Sparky
Wizard Freeze
Wizard
Three Musketeers Sparky
Wizard Sparky
Wizard
Three Musketeers Sparky
Freeze
Sparky
Wizard Three Musketeers Sparky
Wizard Three Musketeers Sparky Mega Knight
Three Musketeers Freeze Sparky
Sparky
Wizard Three Musketeers Sparky Mega Knight
Wizard Mega Knight
Giant Skeleton Sparky Mega Knight
Wizard
Sparky
Freeze Wizard Sparky Mega Knight
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Wizard Sparky
Wizard Freeze
Sparky
Wizard Sparky Mega Knight
Freeze Sparky
Giant Skeleton Sparky Mega Knight
Wizard Sparky
Freeze
Wizard Three Musketeers
Freeze
Wizard Three Musketeers Sparky Mega Knight
Wizard
Giant Skeleton Sparky
Three Musketeers Sparky Mega Knight
Freeze Giant Skeleton Sparky
Freeze Giant Skeleton Sparky Mega Knight

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