My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Balloon
Giant Snowball
Guards Clone Witch Balloon
Zap
Inferno Tower Guards Clone Witch Balloon
Barbarian Barrel
Inferno Tower Guards Clone Witch Executioner
The Log
Guards Clone Witch
Earthquake
Inferno Tower Guards Clone Witch
Arrows
Guards Clone Witch
Royal Delivery
Guards Clone Witch Balloon Executioner
Fireball
Inferno Tower Clone Witch Balloon Executioner
Poison
Inferno Tower Guards Clone Witch Balloon Executioner
Lightning
Inferno Tower Witch Balloon Executioner
Rocket
Inferno Tower Witch Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Clone Tornado Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Tornado Inferno Tower Witch Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Clone Tornado Inferno Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Guards
Clone
Clone
Balloon Guards Witch
Tornado
Executioner Witch Balloon Mega Knight
Witch
Clone Tornado Mega Knight
Balloon
Clone Tornado Executioner Mega Knight
Executioner
Tornado Balloon Mega Knight
Mega Knight
Tornado Witch Balloon Executioner

Defense Synergies 2 8

Inferno Tower
Guards Tornado Mega Knight
Guards
Inferno Tower Witch Executioner
Clone
Tornado
Executioner Inferno Tower Witch Mega Knight
Witch
Guards Tornado Mega Knight
Balloon
Executioner
Tornado Guards Mega Knight
Mega Knight
Inferno Tower Tornado Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Executioner
Inferno Tower Witch Executioner Mega Knight
Inferno Tower Tornado Witch Mega Knight Executioner
Inferno Tower Witch Guards Mega Knight
Tornado Mega Knight
Tornado Guards Executioner Mega Knight
Inferno Tower Tornado Witch Executioner
Inferno Tower Mega Knight
Inferno Tower Witch Tornado
Guards Tornado Inferno Tower Mega Knight
Guards Witch Executioner Tornado Mega Knight
Inferno Tower Executioner Tornado Witch
Inferno Tower Mega Knight Guards Witch
Executioner Mega Knight Guards Tornado Witch
Inferno Tower Mega Knight
Inferno Tower Tornado Mega Knight
Mega Knight Inferno Tower Tornado Witch Executioner
Mega Knight Guards Tornado Witch Executioner
Tornado Witch Executioner Guards Mega Knight
Inferno Tower Tornado
Mega Knight Guards Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Inferno Tower Witch
Executioner Mega Knight
Guards Mega Knight Inferno Tower Witch
Guards Mega Knight Inferno Tower Tornado
Inferno Tower Guards Witch Executioner Mega Knight
Executioner Tornado Witch
Guards Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Inferno Tower Tornado Witch
Inferno Tower Witch Guards
Mega Knight Inferno Tower Guards Witch
Mega Knight Guards Tornado
Mega Knight Inferno Tower Guards Witch Executioner
Witch Executioner Mega Knight
Inferno Tower Guards Witch Tornado Executioner
Executioner Mega Knight Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Tornado Executioner
Guards
Executioner Mega Knight
Executioner Tornado Witch
Tornado Witch Executioner
Tornado Executioner
Tornado
Guards Tornado
Tornado
Tornado Executioner
Executioner
Witch Executioner
Executioner Mega Knight
Tornado
Executioner Mega Knight
Tornado Witch Mega Knight
Mega Knight
Tornado
Tornado
Tornado Witch Executioner Mega Knight
Witch
Tornado Witch Executioner
Tornado Witch Mega Knight
Tornado
Tornado Witch Executioner
Guards Witch
Mega Knight
Mega Knight
Guards Witch
Tornado Witch Executioner
Executioner Mega Knight
Executioner
Tornado
Executioner Mega Knight
Guards Tornado Witch
Tornado Witch Executioner
Tornado Witch Executioner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: