My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Musketeer Furnace Barbarian Hut Skeleton Army Ice Wizard
The Log
Musketeer Furnace Barbarian Hut Skeleton Army
Earthquake
Furnace Barbarian Hut Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Musketeer Skeleton Army Ice Wizard
Fireball
Musketeer Furnace Barbarian Hut Skeleton Army Ice Wizard
Poison
Musketeer Furnace Barbarian Hut Skeleton Army Ice Wizard
Lightning
Musketeer Furnace Barbarian Hut Ice Wizard
Rocket
Musketeer Furnace Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Fireball Musketeer Furnace Freeze Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Fireball Musketeer

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze
Musketeer
Barbarian Hut
Furnace
Barbarian Hut
Rocket
Barbarian Hut
Musketeer Furnace Ice Wizard
Skeleton Army
Freeze
Fireball
Ice Wizard
Barbarian Hut

Defense Synergies 0 14

Fireball
Musketeer Barbarian Hut Freeze Ice Wizard
Musketeer
Fireball Furnace Barbarian Hut Skeleton Army
Furnace
Musketeer Barbarian Hut Skeleton Army Ice Wizard
Rocket
Barbarian Hut
Fireball Musketeer Furnace Skeleton Army Ice Wizard
Skeleton Army
Musketeer Furnace Barbarian Hut Freeze Ice Wizard
Freeze
Fireball Skeleton Army
Ice Wizard
Fireball Furnace Barbarian Hut Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Fireball Musketeer
Barbarian Hut Skeleton Army Musketeer Furnace Ice Wizard
Furnace Rocket Barbarian Hut Skeleton Army Musketeer Freeze Ice Wizard
Barbarian Hut Skeleton Army Musketeer Furnace Ice Wizard
Fireball Rocket Skeleton Army
Fireball Skeleton Army Freeze Musketeer Furnace Ice Wizard
Musketeer Furnace Rocket Fireball Barbarian Hut Freeze Ice Wizard
Rocket Barbarian Hut Fireball Musketeer
Barbarian Hut Musketeer Furnace Skeleton Army Ice Wizard
Skeleton Army Musketeer Ice Wizard
Skeleton Army Ice Wizard Fireball Musketeer Furnace Freeze
Musketeer Fireball Furnace Barbarian Hut Ice Wizard
Furnace Barbarian Hut Skeleton Army Fireball Musketeer Rocket Freeze Ice Wizard
Fireball Rocket Barbarian Hut Skeleton Army Furnace Freeze
Barbarian Hut Skeleton Army Furnace
Rocket Barbarian Hut Skeleton Army Fireball Furnace Freeze
Barbarian Hut Fireball Musketeer Furnace Skeleton Army
Fireball Musketeer Furnace Barbarian Hut Skeleton Army Ice Wizard
Furnace Freeze Fireball Musketeer Barbarian Hut Ice Wizard
Barbarian Hut Musketeer
Skeleton Army Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Fireball Furnace
Fireball Musketeer Rocket
Skeleton Army Musketeer Furnace Rocket Barbarian Hut
Rocket Skeleton Army Fireball Musketeer Barbarian Hut
Barbarian Hut Musketeer Skeleton Army
Fireball Furnace Rocket Musketeer Freeze Ice Wizard
Rocket Skeleton Army Fireball Musketeer Furnace Barbarian Hut Ice Wizard
Barbarian Hut Skeleton Army
Rocket Freeze Fireball Barbarian Hut Skeleton Army
Musketeer Barbarian Hut Skeleton Army
Musketeer
Rocket Skeleton Army Fireball
Rocket Skeleton Army Fireball Barbarian Hut
Fireball Musketeer Furnace Barbarian Hut Skeleton Army
Skeleton Army Fireball Musketeer Furnace Rocket Barbarian Hut Freeze
Fireball Musketeer Barbarian Hut Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket Barbarian Hut Freeze
Fireball Musketeer Ice Wizard
Rocket Fireball Barbarian Hut
Fireball Musketeer Rocket Barbarian Hut Freeze
Fireball Rocket Furnace
Fireball Musketeer Furnace Rocket Freeze Ice Wizard
Musketeer Furnace
Fireball Barbarian Hut Freeze Ice Wizard
Fireball
Rocket Fireball Musketeer
Rocket Fireball Musketeer
Fireball Musketeer Rocket
Rocket Fireball Musketeer Barbarian Hut
Fireball Musketeer Rocket Freeze
Fireball Musketeer Furnace Barbarian Hut
Rocket Fireball Musketeer Furnace Barbarian Hut
Fireball Musketeer Furnace Rocket Barbarian Hut
Fireball Rocket Freeze
Rocket
Rocket Fireball Musketeer
Rocket Fireball
Rocket Fireball Musketeer
Rocket Fireball
Rocket Musketeer
Rocket Fireball Musketeer Barbarian Hut
Freeze Fireball Furnace Ice Wizard
Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball Rocket Musketeer
Fireball Musketeer Furnace Ice Wizard
Rocket Fireball Musketeer Freeze
Fireball
Fireball Musketeer Rocket
Rocket Fireball Freeze
Rocket Fireball
Fireball Musketeer Rocket Barbarian Hut Skeleton Army Freeze
Fireball Rocket Musketeer Ice Wizard
Freeze
Fireball
Fireball Musketeer Rocket
Fireball Musketeer
Rocket Fireball
Musketeer
Fireball Musketeer Rocket Freeze
Fireball Musketeer Rocket
Fireball Musketeer Rocket Freeze

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