My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Baby Dragon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Giant Skeleton
Giant Snowball
Musketeer Furnace Goblin Barrel Baby Dragon
Zap
Furnace Goblin Barrel
Barbarian Barrel
Elite Barbarians Musketeer Furnace Goblin Barrel Giant Skeleton Ice Wizard
The Log
Elite Barbarians Musketeer Furnace Goblin Barrel Giant Skeleton
Earthquake
Furnace Goblin Barrel
Arrows
Furnace Goblin Barrel
Royal Delivery
Elite Barbarians Musketeer Goblin Barrel Baby Dragon Giant Skeleton Ice Wizard
Fireball
Elite Barbarians Musketeer Furnace Goblin Barrel Baby Dragon Ice Wizard
Poison
Musketeer Furnace Ice Wizard
Lightning
Elite Barbarians Musketeer Furnace Baby Dragon Ice Wizard
Rocket
Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Fireball Musketeer Furnace Baby Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Ice Wizard Fireball Musketeer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Furnace
Fireball
Elite Barbarians Baby Dragon
Musketeer
Baby Dragon Giant Skeleton
Furnace
Elite Barbarians Goblin Barrel Baby Dragon Giant Skeleton
Goblin Barrel
Furnace Baby Dragon Giant Skeleton Ice Wizard
Baby Dragon
Fireball Musketeer Furnace Goblin Barrel Giant Skeleton Ice Wizard
Giant Skeleton
Musketeer Furnace Goblin Barrel Baby Dragon Ice Wizard
Ice Wizard
Goblin Barrel Baby Dragon Giant Skeleton

Defense Synergies 1 9

Elite Barbarians
Fireball
Musketeer Ice Wizard
Musketeer
Fireball Furnace Baby Dragon Giant Skeleton
Furnace
Musketeer Baby Dragon Ice Wizard
Goblin Barrel
Baby Dragon
Ice Wizard Musketeer Furnace Giant Skeleton
Giant Skeleton
Musketeer Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Fireball Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon
Elite Barbarians Musketeer Furnace Ice Wizard
Furnace Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Elite Barbarians Musketeer Furnace Ice Wizard
Elite Barbarians Fireball Giant Skeleton
Fireball Musketeer Furnace Baby Dragon Ice Wizard
Musketeer Furnace Fireball Baby Dragon Ice Wizard
Fireball Musketeer Baby Dragon Giant Skeleton
Elite Barbarians Musketeer Furnace Ice Wizard
Elite Barbarians Musketeer Giant Skeleton Ice Wizard
Ice Wizard Fireball Musketeer Furnace Baby Dragon Giant Skeleton
Musketeer Fireball Furnace Baby Dragon Ice Wizard
Furnace Elite Barbarians Fireball Musketeer Giant Skeleton Ice Wizard
Fireball Furnace Baby Dragon
Elite Barbarians Furnace
Elite Barbarians Fireball Furnace
Elite Barbarians Fireball Musketeer Furnace
Fireball Elite Barbarians Musketeer Furnace Baby Dragon Ice Wizard
Furnace Baby Dragon Fireball Musketeer Giant Skeleton Ice Wizard
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Furnace Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Furnace Giant Skeleton
Fireball Elite Barbarians Musketeer Baby Dragon
Giant Skeleton Elite Barbarians Musketeer Furnace
Giant Skeleton Elite Barbarians Fireball Musketeer
Giant Skeleton Elite Barbarians Musketeer
Fireball Furnace Musketeer Baby Dragon Ice Wizard
Elite Barbarians Fireball Musketeer Furnace Giant Skeleton Ice Wizard
Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Fireball Baby Dragon
Musketeer
Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Fireball
Fireball Musketeer Furnace Baby Dragon
Elite Barbarians Fireball Musketeer Furnace Baby Dragon Giant Skeleton
Elite Barbarians Fireball Musketeer Baby Dragon Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon Giant Skeleton
Fireball Musketeer Baby Dragon Ice Wizard
Fireball Baby Dragon Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball Furnace Baby Dragon
Fireball Musketeer Furnace Baby Dragon Ice Wizard
Musketeer Furnace Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball
Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Furnace Baby Dragon
Fireball Musketeer Furnace Baby Dragon
Fireball Musketeer Furnace Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon Giant Skeleton
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Furnace Baby Dragon Ice Wizard
Fireball Musketeer Baby Dragon Ice Wizard
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Elite Barbarians Fireball Musketeer Furnace Baby Dragon Ice Wizard
Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer
Fireball
Giant Skeleton
Fireball
Fireball Musketeer
Fireball Musketeer Baby Dragon Ice Wizard
Fireball
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Giant Skeleton
Elite Barbarians Musketeer
Elite Barbarians Fireball Musketeer Baby Dragon Giant Skeleton
Fireball Musketeer
Fireball Musketeer Baby Dragon Giant Skeleton

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