My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Goblin Cage Miner Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Ram Rider Graveyard Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Bandit Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Night Witch
Giant Snowball
Skeleton Army Baby Dragon Lumberjack Night Witch
Zap
Skeleton Army Bandit Night Witch
Barbarian Barrel
Skeleton Army Ice Wizard Bandit Lumberjack Night Witch
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Skeleton Army Baby Dragon Ice Wizard Bandit Lumberjack Night Witch
Fireball
Skeleton Army Baby Dragon Ice Wizard Bandit Lumberjack Night Witch
Poison
Skeleton Army Ice Wizard Night Witch
Lightning
Baby Dragon Ice Wizard Bandit Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Ice Wizard Bandit Fireball Baby Dragon Lumberjack Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Skeleton Army Ice Wizard Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon
Barbarian Barrel
Baby Dragon Ice Wizard Bandit Lumberjack
Skeleton Army
Baby Dragon
Fireball Barbarian Barrel Ice Wizard Bandit Lumberjack
Ice Wizard
Barbarian Barrel Baby Dragon Bandit Lumberjack
Bandit
Barbarian Barrel Baby Dragon Ice Wizard Lumberjack
Lumberjack
Barbarian Barrel Baby Dragon Ice Wizard Bandit Night Witch
Night Witch
Lumberjack

Defense Synergies 2 17

Fireball
Barbarian Barrel Ice Wizard Bandit Lumberjack
Barbarian Barrel
Fireball Baby Dragon Ice Wizard Bandit Lumberjack Night Witch
Skeleton Army
Ice Wizard Bandit Lumberjack
Baby Dragon
Ice Wizard Barbarian Barrel Bandit Lumberjack
Ice Wizard
Baby Dragon Fireball Barbarian Barrel Skeleton Army Bandit Lumberjack Night Witch
Bandit
Fireball Barbarian Barrel Skeleton Army Baby Dragon Ice Wizard Lumberjack
Lumberjack
Fireball Barbarian Barrel Skeleton Army Baby Dragon Ice Wizard Bandit
Night Witch
Barbarian Barrel Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel Baby Dragon
Skeleton Army Lumberjack Ice Wizard Bandit Night Witch
Skeleton Army Lumberjack Ice Wizard Bandit Night Witch
Skeleton Army Lumberjack Night Witch Ice Wizard Bandit
Fireball Barbarian Barrel Skeleton Army Lumberjack
Fireball Barbarian Barrel Skeleton Army Baby Dragon Ice Wizard Bandit Lumberjack Night Witch
Fireball Baby Dragon Ice Wizard Night Witch
Fireball Barbarian Barrel Baby Dragon Bandit
Skeleton Army Ice Wizard Lumberjack Night Witch
Skeleton Army Barbarian Barrel Ice Wizard Bandit Lumberjack Night Witch
Skeleton Army Ice Wizard Fireball Barbarian Barrel Baby Dragon Bandit Lumberjack Night Witch
Fireball Baby Dragon Ice Wizard Night Witch
Skeleton Army Lumberjack Night Witch Fireball Ice Wizard Bandit
Fireball Skeleton Army Barbarian Barrel Baby Dragon Lumberjack Night Witch
Skeleton Army Bandit Lumberjack
Skeleton Army Fireball Bandit Lumberjack
Fireball Skeleton Army Lumberjack Night Witch
Fireball Barbarian Barrel Skeleton Army Baby Dragon Ice Wizard Bandit Lumberjack Night Witch
Barbarian Barrel Baby Dragon Fireball Ice Wizard Bandit Lumberjack
Lumberjack
Skeleton Army Fireball Barbarian Barrel Baby Dragon Bandit Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Barbarian Barrel Bandit
Fireball Bandit Barbarian Barrel Baby Dragon Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Lumberjack Fireball Barbarian Barrel Bandit Night Witch
Skeleton Army Bandit Lumberjack Night Witch
Fireball Baby Dragon Ice Wizard
Skeleton Army Fireball Ice Wizard Bandit Lumberjack Night Witch
Skeleton Army Lumberjack
Fireball Barbarian Barrel Skeleton Army Baby Dragon Bandit
Skeleton Army
Lumberjack
Skeleton Army Fireball
Skeleton Army Fireball Bandit Lumberjack Night Witch
Fireball Skeleton Army Baby Dragon
Skeleton Army Fireball Barbarian Barrel Baby Dragon Lumberjack Night Witch
Fireball Barbarian Barrel Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Ice Wizard Bandit
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon Ice Wizard
Baby Dragon
Fireball Barbarian Barrel Baby Dragon Ice Wizard
Fireball Bandit
Fireball Lumberjack Night Witch
Fireball Barbarian Barrel Bandit
Fireball Baby Dragon
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel
Night Witch
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Ice Wizard
Fireball Barbarian Barrel Baby Dragon Ice Wizard Bandit
Fireball Baby Dragon Bandit
Fireball Barbarian Barrel Baby Dragon Bandit
Fireball Baby Dragon Ice Wizard Night Witch
Fireball
Fireball Night Witch
Fireball Bandit Night Witch
Fireball
Fireball
Fireball Barbarian Barrel Skeleton Army Bandit Night Witch
Fireball Baby Dragon Ice Wizard
Fireball Barbarian Barrel
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon Bandit

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