My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Baby Dragon Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Guards
Giant Snowball
Royal Recruits Guards Baby Dragon Electro Dragon
Zap
Royal Giant Guards
Barbarian Barrel
Royal Recruits Guards Ice Wizard
The Log
Royal Giant Royal Recruits Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Royal Recruits Guards
Royal Delivery
Royal Recruits Mini P.E.K.K.A Guards Baby Dragon Electro Dragon Ice Wizard
Fireball
Baby Dragon Electro Dragon Ice Wizard
Poison
Royal Recruits Guards Electro Dragon Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Guards Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Ice Wizard Mini P.E.K.K.A Baby Dragon Electro Dragon Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Guards Ice Wizard Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Ice Wizard Guards Baby Dragon Electro Dragon
Royal Recruits
Electro Dragon
Earthquake
Royal Giant Mini P.E.K.K.A
Mini P.E.K.K.A
Earthquake Baby Dragon Ice Wizard
Guards
Royal Giant
Baby Dragon
Royal Giant Mini P.E.K.K.A Electro Dragon Ice Wizard
Electro Dragon
Royal Giant Royal Recruits Baby Dragon Ice Wizard
Ice Wizard
Royal Giant Mini P.E.K.K.A Baby Dragon Electro Dragon

Defense Synergies 1 12

Royal Giant
Royal Recruits
Ice Wizard
Earthquake
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Earthquake Guards Baby Dragon Electro Dragon Ice Wizard
Guards
Mini P.E.K.K.A Baby Dragon Electro Dragon Ice Wizard
Baby Dragon
Ice Wizard Mini P.E.K.K.A Guards Electro Dragon
Electro Dragon
Mini P.E.K.K.A Guards Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Royal Recruits Earthquake Mini P.E.K.K.A Guards Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Baby Dragon Electro Dragon
Mini P.E.K.K.A Royal Recruits Electro Dragon Ice Wizard
Mini P.E.K.K.A Royal Recruits Electro Dragon Ice Wizard
Royal Recruits Mini P.E.K.K.A Guards Electro Dragon Ice Wizard
Royal Recruits Earthquake Mini P.E.K.K.A
Earthquake Guards Baby Dragon Electro Dragon Ice Wizard
Baby Dragon Electro Dragon Ice Wizard
Earthquake Royal Recruits Baby Dragon Electro Dragon
Mini P.E.K.K.A Royal Recruits Ice Wizard
Guards Royal Recruits Mini P.E.K.K.A Ice Wizard
Guards Ice Wizard Royal Recruits Earthquake Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Ice Wizard
Royal Recruits Mini P.E.K.K.A Earthquake Guards Electro Dragon Ice Wizard
Royal Recruits Earthquake Mini P.E.K.K.A Guards Baby Dragon Electro Dragon
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Electro Dragon
Royal Recruits Guards Baby Dragon Electro Dragon Ice Wizard
Earthquake Baby Dragon Royal Recruits Guards Electro Dragon Ice Wizard
Mini P.E.K.K.A Royal Recruits
Royal Recruits Earthquake Mini P.E.K.K.A Guards Baby Dragon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Guards
Mini P.E.K.K.A Baby Dragon Electro Dragon
Royal Recruits Guards Mini P.E.K.K.A Electro Dragon
Royal Recruits Mini P.E.K.K.A Guards
Royal Recruits Mini P.E.K.K.A Guards
Baby Dragon Electro Dragon Ice Wizard
Royal Recruits Mini P.E.K.K.A Guards Ice Wizard
Mini P.E.K.K.A Royal Recruits
Royal Recruits Electro Dragon Mini P.E.K.K.A Baby Dragon
Royal Recruits Guards
Royal Recruits Mini P.E.K.K.A Guards Electro Dragon
Royal Recruits Guards
Royal Recruits Mini P.E.K.K.A Guards
Royal Recruits Baby Dragon Electro Dragon
Royal Recruits Guards Electro Dragon Mini P.E.K.K.A Baby Dragon
Royal Recruits Earthquake Mini P.E.K.K.A Baby Dragon Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Guards Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Ice Wizard
Earthquake Baby Dragon Electro Dragon
Earthquake Royal Recruits Guards
Earthquake Baby Dragon
Baby Dragon Electro Dragon Ice Wizard
Earthquake Baby Dragon
Earthquake Baby Dragon Electro Dragon Ice Wizard
Electro Dragon
Mini P.E.K.K.A Guards Electro Dragon
Royal Recruits Earthquake Electro Dragon
Baby Dragon Electro Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Electro Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Electro Dragon
Earthquake Royal Recruits Baby Dragon Electro Dragon
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Baby Dragon Electro Dragon
Earthquake Baby Dragon Electro Dragon
Earthquake Baby Dragon
Earthquake Royal Recruits Baby Dragon Electro Dragon
Earthquake Baby Dragon Electro Dragon Ice Wizard
Earthquake Baby Dragon Electro Dragon Ice Wizard
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon Ice Wizard
Electro Dragon Guards
Mini P.E.K.K.A
Earthquake Electro Dragon
Electro Dragon
Earthquake
Earthquake Royal Recruits Guards Electro Dragon
Baby Dragon Electro Dragon Ice Wizard
Mini P.E.K.K.A Baby Dragon Electro Dragon
Earthquake Baby Dragon Electro Dragon
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Guards Baby Dragon
Electro Dragon
Electro Dragon Royal Recruits Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: