My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Musketeer Goblin Giant Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Sparky
Giant Snowball
Bats Musketeer Guards Princess
Zap
Bats Guards Goblin Giant Princess Sparky
Barbarian Barrel
Ice Spirit Musketeer Guards Princess Sparky
The Log
Ice Spirit Musketeer Guards Princess Sparky
Earthquake
Guards
Arrows
Ice Spirit Bats Guards Princess
Royal Delivery
Ice Spirit Bats Musketeer Guards Princess Sparky
Fireball
Musketeer Princess Sparky
Poison
Bats Musketeer Guards Princess Sparky
Lightning
Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Guards Princess Musketeer Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Guards

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Sparky Bats Musketeer Guards Goblin Giant Princess
Bats
Ice Spirit Zap Goblin Giant Sparky
Zap
Ice Spirit Goblin Giant Sparky Bats Musketeer Guards Princess
Musketeer
Ice Spirit Zap Goblin Giant
Guards
Ice Spirit Zap
Goblin Giant
Zap Sparky Ice Spirit Bats Musketeer
Princess
Ice Spirit Zap Sparky
Sparky
Ice Spirit Zap Goblin Giant Bats Princess

Defense Synergies 5 16

Ice Spirit
Zap Musketeer Sparky Bats Guards Goblin Giant Princess
Bats
Ice Spirit Zap Musketeer Goblin Giant Sparky
Zap
Ice Spirit Goblin Giant Bats Musketeer Guards Princess Sparky
Musketeer
Ice Spirit Guards Bats Zap
Guards
Musketeer Ice Spirit Zap Princess Sparky
Goblin Giant
Zap Ice Spirit Bats Princess Sparky
Princess
Ice Spirit Zap Guards Goblin Giant
Sparky
Ice Spirit Bats Zap Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Giant Sparky
Sparky Ice Spirit Bats Zap Musketeer
Sparky Bats Musketeer
Sparky Bats Musketeer Guards
Princess Sparky
Bats Zap Musketeer Guards
Bats Musketeer Ice Spirit Zap Princess
Zap Musketeer Goblin Giant Sparky
Sparky Musketeer Princess
Guards Ice Spirit Musketeer Sparky
Bats Guards Zap Musketeer Goblin Giant Princess
Musketeer Bats Zap Princess
Sparky Ice Spirit Bats Zap Musketeer Guards
Sparky Ice Spirit Bats Zap Guards Princess
Sparky
Ice Spirit Zap Sparky
Sparky Bats Musketeer
Ice Spirit Bats Zap Musketeer Guards
Zap Ice Spirit Bats Musketeer Guards Princess
Sparky Musketeer
Bats Musketeer Guards Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Sparky
Zap Musketeer
Guards Ice Spirit Bats Zap Musketeer Goblin Giant Sparky
Guards Bats Zap Musketeer Goblin Giant Sparky
Musketeer Guards Goblin Giant Sparky
Ice Spirit Bats Zap Musketeer Goblin Giant Princess
Guards Sparky Bats Musketeer Goblin Giant
Goblin Giant Sparky
Zap Ice Spirit Bats Sparky
Musketeer Guards Goblin Giant Sparky
Bats Musketeer Guards Sparky
Zap Guards Goblin Giant
Guards Goblin Giant Sparky
Musketeer Princess Sparky
Guards Sparky Ice Spirit Bats Zap Musketeer Goblin Giant
Bats Zap Musketeer Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Guards Sparky
Zap Musketeer Princess
Goblin Giant Sparky
Musketeer Guards Sparky
Zap Sparky
Ice Spirit Bats Zap Musketeer Goblin Giant Princess
Musketeer Princess Sparky
Ice Spirit Zap Princess
Zap
Bats Musketeer Guards Sparky
Zap Musketeer Princess Sparky
Zap Musketeer Princess
Musketeer Princess Sparky
Musketeer Princess
Princess Zap Musketeer Sparky
Zap Musketeer Princess Sparky
Musketeer Princess Sparky
Sparky
Bats Sparky
Zap Musketeer Princess Sparky
Zap Princess
Musketeer Sparky
Princess
Musketeer Sparky
Zap Musketeer
Zap Ice Spirit Princess Sparky
Zap Musketeer Princess Sparky
Zap Musketeer Princess Sparky
Zap Musketeer Sparky
Bats Zap Musketeer Princess Sparky
Zap Ice Spirit Bats Musketeer Guards
Sparky
Zap Musketeer Sparky
Zap Ice Spirit Princess Sparky
Sparky
Princess Sparky
Zap Ice Spirit Bats Musketeer Guards Princess
Zap Musketeer Princess
Musketeer Princess Sparky
Zap Musketeer Princess
Zap Sparky
Musketeer Sparky
Zap Ice Spirit Bats Musketeer Guards Princess Sparky
Bats Zap Musketeer Princess
Zap Musketeer Goblin Giant Princess Sparky

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