My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Miner
Giant Snowball
Cannon Goblin Gang Wall Breakers Miner
Zap
Cannon Goblin Gang Wall Breakers
Barbarian Barrel
Ice Spirit Knight Cannon Goblin Gang Wall Breakers Magic Archer
The Log
Ice Spirit Cannon Goblin Gang Wall Breakers
Earthquake
Cannon Goblin Gang
Arrows
Ice Spirit Goblin Gang Wall Breakers
Royal Delivery
Ice Spirit Knight Goblin Gang Wall Breakers Miner Magic Archer
Fireball
Cannon Goblin Gang Wall Breakers Magic Archer
Poison
Cannon Goblin Gang Magic Archer
Lightning
Knight Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Wall Breakers Knight Cannon Goblin Gang Miner Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Wall Breakers Knight

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Wall Breakers Miner
Zap
Ice Spirit Miner Knight Wall Breakers Magic Archer
Knight
Ice Spirit Goblin Gang Wall Breakers Zap Miner Magic Archer
Cannon
Goblin Gang
Knight Miner
Wall Breakers
Knight Miner Ice Spirit Zap
Miner
Zap Goblin Gang Wall Breakers Ice Spirit Knight Magic Archer
Magic Archer
Zap Knight Miner

Defense Synergies 6 12

Ice Spirit
Zap Goblin Gang Knight Cannon Miner Magic Archer
Zap
Ice Spirit Cannon Knight Goblin Gang Miner Magic Archer
Knight
Cannon Goblin Gang Magic Archer Ice Spirit Zap
Cannon
Zap Knight Ice Spirit Goblin Gang Magic Archer
Goblin Gang
Ice Spirit Knight Zap Cannon Miner Magic Archer
Wall Breakers
Miner
Ice Spirit Zap Goblin Gang
Magic Archer
Knight Ice Spirit Zap Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Magic Archer
Ice Spirit Zap Knight Cannon Goblin Gang
Cannon Goblin Gang Knight
Cannon Knight Goblin Gang
Goblin Gang Zap Cannon Magic Archer
Ice Spirit Zap Cannon Goblin Gang Magic Archer
Zap Cannon Magic Archer
Cannon Goblin Gang
Knight Goblin Gang Ice Spirit Cannon Miner
Goblin Gang Zap Knight Cannon Magic Archer
Zap Goblin Gang Magic Archer
Cannon Ice Spirit Zap Knight Goblin Gang
Ice Spirit Zap Cannon Goblin Gang Magic Archer
Knight Cannon Goblin Gang
Ice Spirit Zap Cannon Goblin Gang
Knight Cannon Goblin Gang
Ice Spirit Cannon Zap Knight Goblin Gang Magic Archer
Zap Ice Spirit Knight Cannon Magic Archer
Cannon
Goblin Gang Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap
Zap Knight Goblin Gang Miner Magic Archer
Goblin Gang Ice Spirit Zap Knight
Goblin Gang Zap Knight
Knight Cannon Goblin Gang
Ice Spirit Zap Goblin Gang Magic Archer
Goblin Gang Knight
Knight
Zap Ice Spirit Knight Magic Archer
Cannon Goblin Gang
Knight
Zap
Knight Cannon Goblin Gang
Cannon Magic Archer
Goblin Gang Ice Spirit Zap Knight Magic Archer
Zap Cannon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight
Zap Miner Magic Archer
Miner Magic Archer
Knight
Zap Magic Archer
Ice Spirit Zap Magic Archer
Magic Archer
Ice Spirit Zap Magic Archer
Miner Zap
Goblin Gang
Miner Zap Knight Magic Archer
Zap Magic Archer
Knight Miner Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Miner Magic Archer
Magic Archer
Zap
Zap Ice Spirit Magic Archer
Miner Zap Magic Archer
Zap Miner Magic Archer
Miner Zap Magic Archer
Zap Magic Archer
Zap Ice Spirit
Zap Miner Magic Archer
Zap Ice Spirit Magic Archer
Magic Archer
Zap Ice Spirit Goblin Gang Magic Archer
Zap Magic Archer
Miner Knight Goblin Gang Magic Archer
Zap Magic Archer
Zap
Zap Ice Spirit Goblin Gang Magic Archer
Zap Magic Archer
Zap Miner Magic Archer

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