My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart
Giant Snowball
Guards
Zap
Firecracker Guards Cannon Cart Goblin Giant
Barbarian Barrel
Ice Spirit Firecracker Bomb Tower Guards Cannon Cart
The Log
Ice Spirit Firecracker Guards Cannon Cart
Earthquake
Firecracker Bomb Tower Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Guards Cannon Cart
Fireball
Firecracker Bomb Tower Cannon Cart
Poison
Firecracker Bomb Tower Guards
Lightning
Bomb Tower Cannon Cart
Rocket
Bomb Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Firecracker Guards Fireball Bomb Tower Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Firecracker Guards

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Firecracker Guards Cannon Cart Goblin Giant
Zap
Ice Spirit Firecracker Fireball Cannon Cart Goblin Giant Guards
Firecracker
Zap Ice Spirit Cannon Cart Goblin Giant
Fireball
Zap Goblin Giant
Bomb Tower
Guards
Ice Spirit Zap
Cannon Cart
Zap Ice Spirit Firecracker
Goblin Giant
Zap Fireball Ice Spirit Firecracker

Defense Synergies 5 13

Ice Spirit
Zap Firecracker Fireball Bomb Tower Guards Cannon Cart Goblin Giant
Zap
Ice Spirit Fireball Bomb Tower Goblin Giant Firecracker Guards Cannon Cart
Firecracker
Ice Spirit Zap Bomb Tower Guards
Fireball
Zap Goblin Giant Ice Spirit Bomb Tower
Bomb Tower
Zap Ice Spirit Firecracker Fireball
Guards
Ice Spirit Zap Firecracker Cannon Cart
Cannon Cart
Ice Spirit Zap Guards
Goblin Giant
Zap Fireball Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Firecracker Fireball Goblin Giant
Bomb Tower Ice Spirit Zap Firecracker Cannon Cart
Bomb Tower Cannon Cart
Bomb Tower Firecracker Guards Cannon Cart
Firecracker Fireball Bomb Tower
Fireball Zap Firecracker Bomb Tower Guards Cannon Cart
Ice Spirit Zap Firecracker Fireball Bomb Tower
Zap Fireball Bomb Tower Cannon Cart Goblin Giant
Bomb Tower
Guards Ice Spirit Firecracker Cannon Cart
Guards Zap Firecracker Fireball Bomb Tower Cannon Cart Goblin Giant
Zap Firecracker Fireball
Bomb Tower Ice Spirit Zap Fireball Guards Cannon Cart
Fireball Bomb Tower Ice Spirit Zap Firecracker Guards Cannon Cart
Bomb Tower Cannon Cart
Bomb Tower Ice Spirit Zap Fireball
Bomb Tower Firecracker Fireball Cannon Cart
Ice Spirit Fireball Bomb Tower Zap Firecracker Guards Cannon Cart
Zap Bomb Tower Ice Spirit Firecracker Fireball Guards Cannon Cart
Bomb Tower Cannon Cart
Firecracker Fireball Bomb Tower Guards Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Cannon Cart
Fireball Zap Firecracker Bomb Tower Cannon Cart
Guards Ice Spirit Zap Bomb Tower Cannon Cart Goblin Giant
Guards Zap Fireball Cannon Cart Goblin Giant
Guards Cannon Cart Goblin Giant
Firecracker Fireball Ice Spirit Zap Bomb Tower Goblin Giant
Guards Fireball Bomb Tower Cannon Cart Goblin Giant
Bomb Tower Cannon Cart Goblin Giant
Zap Ice Spirit Firecracker Fireball Bomb Tower Cannon Cart
Guards Goblin Giant
Bomb Tower Guards Cannon Cart
Zap Fireball Guards Goblin Giant
Cannon Cart Fireball Bomb Tower Guards Goblin Giant
Firecracker Fireball Bomb Tower Cannon Cart
Guards Ice Spirit Zap Firecracker Fireball Bomb Tower Cannon Cart Goblin Giant
Zap Firecracker Fireball Bomb Tower Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards
Firecracker Fireball Zap
Fireball Cannon Cart Goblin Giant
Cannon Cart Firecracker Fireball Guards
Fireball Zap Firecracker
Firecracker Fireball Ice Spirit Zap Goblin Giant
Firecracker
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker
Fireball Guards
Firecracker Zap Fireball Cannon Cart
Fireball Zap Firecracker
Firecracker Fireball Cannon Cart
Firecracker Fireball Cannon Cart
Zap Firecracker Fireball Cannon Cart
Zap Firecracker Fireball Cannon Cart
Firecracker Fireball Cannon Cart
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball Cannon Cart
Zap Firecracker Ice Spirit Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Ice Spirit Firecracker Fireball Guards
Fireball
Zap Fireball
Zap Ice Spirit Firecracker Fireball
Firecracker Fireball
Zap Ice Spirit Fireball Guards Cannon Cart
Fireball Zap Firecracker
Fireball
Fireball Firecracker Cannon Cart
Zap Firecracker Fireball
Zap Fireball
Firecracker Cannon Cart
Zap Ice Spirit Firecracker Fireball Guards
Firecracker Zap Fireball
Zap Firecracker Fireball Cannon Cart Goblin Giant

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