My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Knight Rascals Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Bats Archers Cannon Balloon
Zap
Bats Archers Cannon Balloon
Barbarian Barrel
Ice Spirit Archers Knight Cannon Rascals
The Log
Ice Spirit Archers Cannon Rascals
Earthquake
Archers Cannon
Arrows
Ice Spirit Bats Archers Rascals
Royal Delivery
Ice Spirit Bats Archers Knight Rascals Balloon
Fireball
Archers Cannon Rascals Balloon
Poison
Bats Archers Cannon Rascals Balloon
Lightning
Knight Cannon Balloon
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Archers Knight Cannon Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Archers

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Balloon Bats Archers Rascals
Bats
Knight Balloon Ice Spirit Zap Rascals
Zap
Ice Spirit Balloon Bats Archers Knight
Archers
Knight Ice Spirit Zap Balloon
Knight
Ice Spirit Bats Archers Balloon Zap
Cannon
Rascals
Ice Spirit Bats Balloon
Balloon
Ice Spirit Bats Zap Knight Archers Rascals

Defense Synergies 5 14

Ice Spirit
Zap Bats Archers Knight Cannon Rascals
Bats
Knight Ice Spirit Zap Cannon Rascals
Zap
Ice Spirit Cannon Bats Archers Knight Rascals
Archers
Knight Ice Spirit Zap Cannon Rascals
Knight
Bats Archers Cannon Ice Spirit Zap
Cannon
Zap Knight Ice Spirit Bats Archers Rascals
Rascals
Ice Spirit Bats Zap Archers Cannon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon
Ice Spirit Bats Zap Knight Cannon Rascals
Cannon Bats Archers Knight Rascals
Cannon Bats Knight Rascals
Bats Zap Archers Cannon Rascals
Bats Ice Spirit Zap Archers Cannon Rascals
Zap Cannon Rascals
Cannon Rascals
Knight Ice Spirit Archers Cannon Rascals
Bats Archers Zap Knight Cannon Rascals
Bats Zap Archers Rascals
Cannon Ice Spirit Bats Zap Knight Rascals
Ice Spirit Bats Zap Cannon Rascals
Knight Cannon Rascals
Ice Spirit Zap Cannon Rascals
Bats Knight Cannon Rascals
Ice Spirit Cannon Bats Zap Archers Knight Rascals
Zap Ice Spirit Bats Archers Knight Cannon Rascals
Cannon
Rascals Bats Archers Knight Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Zap Archers
Zap Archers Knight
Ice Spirit Bats Zap Knight Rascals
Bats Zap Knight Rascals
Knight Cannon Rascals
Ice Spirit Bats Zap Archers Rascals
Rascals Bats Archers Knight
Knight Rascals
Zap Ice Spirit Bats Knight
Cannon
Bats Knight Rascals
Zap
Rascals Knight Cannon
Archers Cannon Rascals
Rascals Ice Spirit Bats Zap Archers Knight
Bats Zap Archers Cannon Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rascals
Zap
Knight Rascals
Zap
Ice Spirit Bats Zap
Archers
Ice Spirit Zap
Zap
Bats
Zap Knight
Zap Archers
Knight
Zap
Zap
Bats
Zap Archers
Zap
Zap
Zap Ice Spirit
Zap
Zap
Zap
Bats Zap Archers
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Zap Ice Spirit Bats Archers
Zap Archers
Knight Rascals
Zap
Zap
Zap Ice Spirit Bats Rascals
Bats Zap
Zap

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