My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Barbarians Balloon
Zap
Minions Balloon
Barbarian Barrel
Ice Spirit Barbarians Valkyrie
The Log
Ice Spirit Barbarians
Earthquake
Barbarians
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Barbarians Valkyrie Balloon
Fireball
Minions Barbarians Balloon
Poison
Minions Barbarians Balloon
Lightning
Valkyrie Balloon
Rocket
Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Minions Valkyrie Freeze Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Minions

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Valkyrie Balloon Barbarians
Zap
Ice Spirit Arrows Balloon Minions Valkyrie Freeze
Arrows
Zap Balloon Freeze
Minions
Ice Spirit Zap Valkyrie Balloon
Barbarians
Ice Spirit Balloon
Valkyrie
Ice Spirit Balloon Zap Minions
Freeze
Balloon Zap Arrows
Balloon
Ice Spirit Zap Arrows Valkyrie Freeze Minions Barbarians

Defense Synergies 2 11

Ice Spirit
Zap Minions Barbarians Valkyrie
Zap
Ice Spirit Arrows Minions Barbarians Valkyrie
Arrows
Zap Barbarians Valkyrie
Minions
Valkyrie Ice Spirit Zap Freeze
Barbarians
Ice Spirit Zap Arrows
Valkyrie
Minions Ice Spirit Zap Arrows Freeze
Freeze
Minions Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie
Barbarians Ice Spirit Zap Minions Valkyrie
Barbarians Minions Valkyrie Freeze
Barbarians Minions Valkyrie
Arrows Barbarians Valkyrie
Arrows Freeze Zap Minions Valkyrie
Minions Ice Spirit Zap Arrows Freeze
Zap Arrows Barbarians Valkyrie
Barbarians Minions
Ice Spirit Barbarians Valkyrie
Minions Barbarians Valkyrie Zap Arrows Freeze
Arrows Minions Zap
Barbarians Ice Spirit Zap Minions Valkyrie Freeze
Valkyrie Ice Spirit Zap Arrows Minions Barbarians Freeze
Barbarians
Barbarians Ice Spirit Zap Freeze
Barbarians Arrows Minions Valkyrie
Ice Spirit Arrows Zap Minions Barbarians Valkyrie
Zap Arrows Valkyrie Freeze Ice Spirit Minions Barbarians
Barbarians
Valkyrie Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap
Zap Arrows Valkyrie
Barbarians Ice Spirit Zap Minions Valkyrie
Valkyrie Zap Barbarians
Barbarians Valkyrie
Arrows Ice Spirit Zap Minions Freeze
Minions Barbarians Valkyrie
Barbarians Valkyrie
Zap Freeze Ice Spirit Minions Barbarians Valkyrie
Barbarians
Minions Barbarians Valkyrie
Zap Arrows Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Ice Spirit Zap Minions Valkyrie Freeze
Arrows Minions Valkyrie Zap Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Zap
Arrows
Arrows Barbarians Valkyrie Freeze
Zap Arrows Valkyrie
Arrows Ice Spirit Zap Minions Freeze
Arrows
Arrows Ice Spirit Zap Freeze
Arrows Zap
Minions
Zap Arrows Valkyrie
Zap Arrows
Arrows Minions Freeze
Zap Arrows
Zap Arrows
Arrows
Arrows Freeze
Minions
Zap Arrows
Zap Arrows Valkyrie
Minions
Arrows
Zap Arrows Barbarians
Zap Arrows Freeze Ice Spirit Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Ice Spirit Minions Freeze
Zap Arrows
Zap Ice Spirit Arrows Freeze
Arrows
Zap Ice Spirit Minions Barbarians Freeze
Zap Arrows
Freeze
Arrows
Valkyrie
Arrows Zap
Zap Arrows
Zap Ice Spirit Minions Freeze
Zap
Zap Freeze

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