My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Ice Spirit Knight Firecracker Electro Wizard
The Log
Ice Spirit Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker P.E.K.K.A Electro Wizard Ram Rider
Fireball
Firecracker Electro Wizard Ram Rider
Poison
Firecracker Electro Wizard
Lightning
Knight Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Knight Firecracker Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Knight

Attack Synergies 11 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight P.E.K.K.A Firecracker Ram Rider
Zap
Ice Spirit Arrows Firecracker P.E.K.K.A Electro Wizard Ram Rider Knight
Arrows
Zap P.E.K.K.A Knight Ram Rider
Knight
Ice Spirit Firecracker Zap Arrows Electro Wizard Ram Rider
Firecracker
Zap Knight Ice Spirit P.E.K.K.A Ram Rider
P.E.K.K.A
Ice Spirit Zap Arrows Electro Wizard Firecracker Ram Rider
Electro Wizard
Zap P.E.K.K.A Knight Ram Rider
Ram Rider
Zap Ice Spirit Arrows Knight Firecracker P.E.K.K.A Electro Wizard

Defense Synergies 4 16

Ice Spirit
Zap Knight Firecracker P.E.K.K.A Electro Wizard Ram Rider
Zap
Ice Spirit Electro Wizard Arrows Knight Firecracker P.E.K.K.A Ram Rider
Arrows
Zap Knight P.E.K.K.A
Knight
Firecracker Electro Wizard Ice Spirit Zap Arrows
Firecracker
Knight Ice Spirit Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Ice Spirit Zap Arrows Firecracker Electro Wizard
Electro Wizard
Zap Knight Ice Spirit Firecracker P.E.K.K.A Ram Rider
Ram Rider
Ice Spirit Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard Ram Rider
P.E.K.K.A Ice Spirit Zap Knight Firecracker Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Knight Electro Wizard
P.E.K.K.A Knight Firecracker Electro Wizard Ram Rider
Arrows Firecracker P.E.K.K.A
Arrows Zap Firecracker Electro Wizard
Electro Wizard Ram Rider Ice Spirit Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Knight Ice Spirit Firecracker Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker Ram Rider
Arrows Zap Firecracker Electro Wizard Ram Rider
P.E.K.K.A Ice Spirit Zap Knight Electro Wizard Ram Rider
Ice Spirit Zap Arrows Firecracker P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard Ram Rider
Ice Spirit Zap P.E.K.K.A Electro Wizard Ram Rider
Arrows Knight Firecracker P.E.K.K.A Electro Wizard
Ice Spirit Arrows Zap Knight Firecracker Electro Wizard Ram Rider
Zap Arrows Ice Spirit Knight Firecracker Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Arrows Knight Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Knight Firecracker
P.E.K.K.A Ice Spirit Zap Knight Electro Wizard Ram Rider
P.E.K.K.A Zap Knight Electro Wizard Ram Rider
P.E.K.K.A Knight Ram Rider
Arrows Firecracker Ice Spirit Zap Electro Wizard Ram Rider
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Ice Spirit Knight Firecracker
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Knight Ram Rider
Firecracker
Electro Wizard Ice Spirit Zap Knight Firecracker P.E.K.K.A
Arrows Zap Firecracker P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard
P.E.K.K.A
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap Electro Wizard Ram Rider
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Ice Spirit Zap Ram Rider
Arrows Firecracker
Arrows Ice Spirit Zap Firecracker Ram Rider
Arrows Zap Firecracker Ram Rider
Electro Wizard
Firecracker Zap Arrows Knight Electro Wizard Ram Rider
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker Electro Wizard
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker Ice Spirit
Arrows Firecracker Zap Electro Wizard Ram Rider
Zap Arrows Ram Rider
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Wizard
Zap Electro Wizard Ice Spirit Firecracker
Zap Arrows
Zap Ice Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker
Zap Electro Wizard Ice Spirit
Zap Arrows Firecracker Electro Wizard Ram Rider
Arrows
Knight Firecracker Electro Wizard
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Ice Spirit Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker

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