My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon Lumberjack
Zap
Archers Balloon
Barbarian Barrel
Ice Spirit Archers Lumberjack
The Log
Ice Spirit Archers Mini P.E.K.K.A Lumberjack
Earthquake
Archers
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Mini P.E.K.K.A Balloon Lumberjack
Fireball
Archers Balloon Lumberjack
Poison
Archers Balloon
Lightning
Mini P.E.K.K.A Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Fireball Mini P.E.K.K.A Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Archers Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Archers Mini P.E.K.K.A Lumberjack
Zap
Ice Spirit Fireball Balloon Archers Mini P.E.K.K.A Freeze Lumberjack
Archers
Ice Spirit Zap Mini P.E.K.K.A Balloon Lumberjack
Fireball
Zap Freeze
Mini P.E.K.K.A
Ice Spirit Zap Archers Lumberjack
Freeze
Balloon Zap Fireball
Balloon
Ice Spirit Zap Freeze Lumberjack Archers
Lumberjack
Balloon Ice Spirit Zap Archers Mini P.E.K.K.A

Defense Synergies 4 12

Ice Spirit
Zap Mini P.E.K.K.A Archers Fireball Lumberjack
Zap
Ice Spirit Fireball Mini P.E.K.K.A Archers Lumberjack
Archers
Ice Spirit Zap Mini P.E.K.K.A Lumberjack
Fireball
Zap Ice Spirit Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Ice Spirit Zap Archers Fireball Freeze
Freeze
Fireball Mini P.E.K.K.A Lumberjack
Balloon
Lumberjack
Ice Spirit Zap Archers Fireball Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Lumberjack Ice Spirit Zap
Mini P.E.K.K.A Lumberjack Archers Freeze
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Fireball Freeze Zap Archers Lumberjack
Ice Spirit Zap Archers Fireball Freeze
Zap Fireball
Mini P.E.K.K.A Lumberjack
Ice Spirit Archers Mini P.E.K.K.A Lumberjack
Archers Zap Fireball Freeze Lumberjack
Zap Archers Fireball
Mini P.E.K.K.A Lumberjack Ice Spirit Zap Fireball Freeze
Fireball Ice Spirit Zap Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Lumberjack
Ice Spirit Zap Fireball Mini P.E.K.K.A Freeze Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Ice Spirit Fireball Zap Archers Lumberjack
Zap Freeze Ice Spirit Archers Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Archers Fireball Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A Lumberjack
Lumberjack Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack Zap Fireball
Mini P.E.K.K.A Lumberjack
Fireball Ice Spirit Zap Archers Freeze
Mini P.E.K.K.A Archers Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Freeze Ice Spirit Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Lumberjack
Zap Fireball
Mini P.E.K.K.A Fireball Lumberjack
Archers Fireball
Ice Spirit Zap Archers Fireball Mini P.E.K.K.A Freeze Lumberjack
Zap Archers Fireball Mini P.E.K.K.A Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap
Fireball
Fireball Freeze
Fireball Zap
Fireball Ice Spirit Zap Freeze
Archers
Fireball Ice Spirit Zap Freeze
Fireball Zap
Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball
Fireball Zap Archers
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball
Fireball
Fireball Freeze
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Fireball Freeze
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball Freeze
Fireball
Zap Ice Spirit Archers Fireball Freeze
Fireball Zap Archers
Freeze
Fireball
Fireball Mini P.E.K.K.A Lumberjack
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball Freeze
Zap Fireball
Zap Fireball Freeze

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