My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Witch Electro Dragon Cannon Cart Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart Night Witch Graveyard
Giant Snowball
Witch Electro Dragon Night Witch Graveyard
Zap
Witch Cannon Cart Night Witch Graveyard
Barbarian Barrel
Ice Spirit Elixir Golem Witch Cannon Cart Night Witch Graveyard
The Log
Ice Spirit Elixir Golem Witch Cannon Cart Graveyard
Earthquake
Elixir Golem Witch Graveyard
Arrows
Ice Spirit Witch Night Witch Graveyard
Royal Delivery
Ice Spirit Elixir Golem Witch Electro Dragon Cannon Cart Night Witch Graveyard
Fireball
Elixir Golem Witch Electro Dragon Cannon Cart Night Witch
Poison
Elixir Golem Witch Electro Dragon Night Witch Graveyard
Lightning
Witch Electro Dragon Cannon Cart Night Witch
Rocket
Witch Electro Dragon Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Elixir Golem Night Witch Witch Electro Dragon Cannon Cart Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Spirit Elixir Golem Night Witch Witch

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elixir Golem Witch Cannon Cart Night Witch Graveyard Mega Knight
Elixir Golem
Night Witch Ice Spirit Witch Electro Dragon Graveyard
Witch
Ice Spirit Elixir Golem Cannon Cart Graveyard Mega Knight
Electro Dragon
Elixir Golem Cannon Cart Graveyard Mega Knight
Cannon Cart
Ice Spirit Witch Electro Dragon Graveyard
Night Witch
Elixir Golem Ice Spirit Graveyard Mega Knight
Graveyard
Ice Spirit Elixir Golem Witch Electro Dragon Cannon Cart Night Witch Mega Knight
Mega Knight
Ice Spirit Witch Electro Dragon Night Witch Graveyard

Defense Synergies 0 11

Ice Spirit
Witch Electro Dragon Cannon Cart Night Witch Mega Knight
Elixir Golem
Witch
Ice Spirit Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Ice Spirit Witch Cannon Cart
Cannon Cart
Ice Spirit Witch Electro Dragon Night Witch
Night Witch
Ice Spirit Cannon Cart Mega Knight
Graveyard
Mega Knight
Ice Spirit Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Dragon
Ice Spirit Witch Electro Dragon Cannon Cart Night Witch Mega Knight
Witch Mega Knight Electro Dragon Cannon Cart Night Witch
Witch Night Witch Electro Dragon Cannon Cart Mega Knight
Mega Knight
Electro Dragon Cannon Cart Night Witch Mega Knight
Ice Spirit Witch Electro Dragon Night Witch
Electro Dragon Cannon Cart Mega Knight
Witch Night Witch
Ice Spirit Cannon Cart Night Witch Mega Knight
Witch Electro Dragon Cannon Cart Night Witch Mega Knight
Witch Electro Dragon Night Witch
Night Witch Mega Knight Ice Spirit Witch Electro Dragon Cannon Cart
Mega Knight Ice Spirit Witch Electro Dragon Cannon Cart Night Witch
Cannon Cart Mega Knight
Ice Spirit Mega Knight
Mega Knight Witch Electro Dragon Cannon Cart Night Witch
Ice Spirit Mega Knight Witch Electro Dragon Cannon Cart Night Witch
Witch Ice Spirit Electro Dragon Cannon Cart Mega Knight
Cannon Cart
Mega Knight Witch Electro Dragon Cannon Cart Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Cannon Cart
Electro Dragon Cannon Cart Mega Knight
Mega Knight Ice Spirit Witch Electro Dragon Cannon Cart
Mega Knight Cannon Cart Night Witch
Witch Cannon Cart Night Witch Mega Knight
Ice Spirit Witch Electro Dragon
Witch Cannon Cart Night Witch
Mega Knight Cannon Cart
Electro Dragon Mega Knight Ice Spirit Witch Cannon Cart
Witch
Mega Knight Witch Electro Dragon Cannon Cart
Mega Knight
Cannon Cart Mega Knight Witch Night Witch
Witch Electro Dragon Cannon Cart Mega Knight
Witch Electro Dragon Ice Spirit Cannon Cart Night Witch
Mega Knight Witch Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Electro Dragon
Electro Dragon Cannon Cart
Cannon Cart
Mega Knight
Ice Spirit Witch Electro Dragon
Witch
Ice Spirit Electro Dragon
Electro Dragon
Electro Dragon Night Witch
Electro Dragon Cannon Cart
Electro Dragon
Cannon Cart
Electro Dragon Cannon Cart
Cannon Cart
Witch Electro Dragon Cannon Cart
Electro Dragon Cannon Cart Mega Knight
Night Witch
Electro Dragon Mega Knight
Witch Electro Dragon Mega Knight
Night Witch Mega Knight
Electro Dragon Cannon Cart
Ice Spirit Witch Electro Dragon Mega Knight
Witch
Witch Electro Dragon
Witch Electro Dragon Mega Knight
Witch Electro Dragon Night Witch
Electro Dragon Ice Spirit Witch
Night Witch
Electro Dragon Night Witch Mega Knight
Ice Spirit Electro Dragon
Mega Knight
Ice Spirit Witch Electro Dragon Cannon Cart Night Witch
Witch Electro Dragon
Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Electro Dragon Cannon Cart Mega Knight
Electro Dragon Ice Spirit Witch
Witch Electro Dragon
Electro Dragon Witch Cannon Cart Mega Knight

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