My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Knight Tesla Ice Wizard
The Log
Skeletons Ice Spirit
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Knight Ice Wizard
Fireball
Tesla Ice Wizard
Poison
Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Tornado Ice Wizard Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight
Knight
Ice Spirit The Log Ice Wizard
Tesla
Rocket
Tornado
Tornado
Rocket The Log Ice Wizard
The Log
Knight Tornado
Ice Wizard
Knight Tornado

Defense Synergies 6 17

Skeletons
Tesla Ice Spirit Knight Tornado The Log Ice Wizard
Ice Spirit
Skeletons Knight Tesla Rocket Tornado The Log Ice Wizard
Knight
Tesla Ice Wizard Skeletons Ice Spirit Tornado The Log
Tesla
Skeletons Knight The Log Ice Spirit Tornado
Rocket
Tornado Ice Spirit The Log
Tornado
Rocket Ice Wizard Skeletons Ice Spirit Knight Tesla The Log
The Log
Tesla Skeletons Ice Spirit Knight Rocket Tornado Ice Wizard
Ice Wizard
Knight Tornado Skeletons Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla The Log
Skeletons Ice Spirit Knight Tesla The Log Ice Wizard
Tesla Rocket Tornado Skeletons Knight Ice Wizard
Tesla Skeletons Knight Ice Wizard
Rocket Tornado The Log
Tornado The Log Skeletons Tesla Ice Wizard
Tesla Rocket Tornado Ice Spirit Ice Wizard
Rocket Tesla The Log
Tesla Skeletons Tornado Ice Wizard
Knight Tornado Skeletons Ice Spirit Tesla Ice Wizard
Ice Wizard Skeletons Knight Tesla Tornado The Log
Tesla Tornado Ice Wizard
Tesla Skeletons Ice Spirit Knight Rocket The Log Ice Wizard
Rocket Ice Spirit Tesla Tornado The Log
Knight Tesla
Rocket Tornado Ice Spirit Tesla The Log
Tesla Skeletons Knight Tornado
Ice Spirit Tesla Knight Tornado The Log Ice Wizard
Tornado The Log Ice Spirit Knight Tesla Ice Wizard
Tesla Tornado
Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Knight Tesla Rocket The Log
Skeletons Ice Spirit Knight Rocket The Log
Rocket Knight Tesla Tornado The Log
Skeletons Knight Tesla
Rocket Skeletons Ice Spirit Tesla Tornado Ice Wizard
Rocket Skeletons Knight Tesla Ice Wizard
Knight Tesla
Rocket Skeletons Ice Spirit Knight Tornado The Log
Skeletons Tesla
Knight Tesla
Rocket Tornado The Log
Rocket Skeletons Knight Tesla
Tesla
Tesla Skeletons Ice Spirit Knight Rocket Tornado The Log
Tesla The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
Tornado The Log Ice Wizard
Rocket The Log
Knight Rocket The Log
Rocket The Log
Ice Spirit Rocket Tornado Ice Wizard
Tornado The Log
The Log Ice Spirit Tornado Ice Wizard
The Log Tornado
Rocket Tornado
Rocket Knight Tornado The Log
Rocket Tornado
Rocket Knight The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket Tornado
Rocket
Rocket The Log
Rocket Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Ice Spirit Ice Wizard
The Log Tornado Ice Wizard
Tornado The Log
Rocket Tornado The Log
Tornado Ice Wizard
Rocket Ice Spirit
Rocket The Log
Rocket Ice Spirit
Rocket The Log
Ice Spirit Rocket
Rocket Tornado Ice Wizard
The Log
Knight Rocket
The Log
Rocket Tornado
Ice Spirit Rocket Tornado The Log
Rocket Tornado
Rocket Tornado The Log

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