My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Dark Prince Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Golem Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Graveyard
Giant Snowball
Spear Goblins Electro Dragon Graveyard
Zap
Spear Goblins Dark Prince Graveyard
Barbarian Barrel
Ice Spirit Spear Goblins Dark Prince Graveyard
The Log
Ice Spirit Spear Goblins Dark Prince Graveyard
Earthquake
Spear Goblins Graveyard
Arrows
Ice Spirit Spear Goblins Graveyard
Royal Delivery
Ice Spirit Spear Goblins Dark Prince Electro Dragon Graveyard
Fireball
Electro Dragon
Poison
Spear Goblins Electro Dragon Graveyard
Lightning
Dark Prince Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Earthquake Dark Prince Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Arrows Earthquake Dark Prince Electro Dragon Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Arrows Earthquake

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Dark Prince Golem Graveyard
Spear Goblins
Ice Spirit Earthquake Dark Prince Golem Graveyard
Arrows
Golem Graveyard Earthquake Dark Prince
Earthquake
Golem Spear Goblins Arrows Dark Prince Graveyard
Dark Prince
Ice Spirit Spear Goblins Arrows Earthquake Golem Graveyard
Electro Dragon
Golem Graveyard
Golem
Arrows Earthquake Electro Dragon Ice Spirit Spear Goblins Dark Prince Graveyard
Graveyard
Arrows Ice Spirit Spear Goblins Earthquake Dark Prince Electro Dragon Golem

Defense Synergies 0 10

Ice Spirit
Spear Goblins Earthquake Dark Prince Electro Dragon
Spear Goblins
Ice Spirit Arrows Earthquake Dark Prince Electro Dragon
Arrows
Spear Goblins Dark Prince
Earthquake
Ice Spirit Spear Goblins
Dark Prince
Ice Spirit Spear Goblins Arrows Electro Dragon
Electro Dragon
Ice Spirit Spear Goblins Dark Prince
Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Electro Dragon
Ice Spirit Dark Prince Electro Dragon
Dark Prince Electro Dragon
Dark Prince Electro Dragon
Arrows Earthquake Dark Prince
Arrows Spear Goblins Earthquake Dark Prince Electro Dragon
Ice Spirit Spear Goblins Arrows Electro Dragon
Earthquake Arrows Electro Dragon
Ice Spirit Spear Goblins Dark Prince
Spear Goblins Arrows Earthquake Dark Prince Electro Dragon
Arrows Spear Goblins Electro Dragon
Ice Spirit Earthquake Dark Prince Electro Dragon
Ice Spirit Arrows Earthquake Dark Prince Electro Dragon
Ice Spirit
Arrows Dark Prince Electro Dragon
Ice Spirit Arrows Spear Goblins Dark Prince Electro Dragon
Arrows Earthquake Ice Spirit Spear Goblins Dark Prince Electro Dragon
Dark Prince Spear Goblins Arrows Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Dark Prince
Arrows Electro Dragon
Ice Spirit Spear Goblins Dark Prince Electro Dragon
Dark Prince
Dark Prince
Arrows Ice Spirit Electro Dragon
Dark Prince Spear Goblins
Dark Prince
Electro Dragon Ice Spirit Spear Goblins Dark Prince
Dark Prince Electro Dragon
Arrows Dark Prince
Dark Prince
Electro Dragon
Electro Dragon Ice Spirit Spear Goblins Dark Prince
Arrows Earthquake Dark Prince Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Electro Dragon
Arrows Electro Dragon
Earthquake Arrows Electro Dragon
Earthquake Arrows Dark Prince
Arrows Earthquake Dark Prince
Arrows Ice Spirit Spear Goblins Electro Dragon
Arrows Earthquake
Arrows Earthquake Ice Spirit Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Earthquake Dark Prince Electro Dragon
Arrows Electro Dragon
Earthquake
Earthquake Arrows Electro Dragon
Earthquake Arrows
Earthquake Spear Goblins Arrows Electro Dragon
Earthquake Arrows Electro Dragon
Arrows Earthquake
Arrows Earthquake Dark Prince Electro Dragon
Arrows Earthquake Electro Dragon
Earthquake
Arrows
Earthquake Arrows Electro Dragon
Arrows Earthquake Ice Spirit Dark Prince Electro Dragon
Arrows Earthquake Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon Ice Spirit
Arrows Earthquake Electro Dragon
Ice Spirit Arrows Electro Dragon
Arrows Earthquake
Earthquake Ice Spirit Spear Goblins Dark Prince Electro Dragon
Arrows Electro Dragon
Arrows
Dark Prince Electro Dragon
Arrows Earthquake Electro Dragon
Arrows
Dark Prince Electro Dragon
Electro Dragon Ice Spirit
Electro Dragon
Electro Dragon Dark Prince

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