My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Archers Rascals Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Goblin Gang Rascals Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Giant Prince
Giant Snowball
Spear Goblins Archers Goblin Gang
Zap
Spear Goblins Archers Goblin Gang Prince
Barbarian Barrel
Ice Spirit Spear Goblins Archers Goblin Gang Rascals Bomb Tower
The Log
Ice Spirit Spear Goblins Archers Goblin Gang Rascals Prince
Earthquake
Spear Goblins Archers Goblin Gang Bomb Tower
Arrows
Ice Spirit Spear Goblins Archers Goblin Gang Rascals
Royal Delivery
Ice Spirit Spear Goblins Archers Goblin Gang Rascals Prince
Fireball
Archers Goblin Gang Rascals Bomb Tower
Poison
Spear Goblins Archers Goblin Gang Rascals Bomb Tower
Lightning
Bomb Tower Prince
Rocket
Rascals Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Archers Goblin Gang Bomb Tower Rascals Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Archers Goblin Gang

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Archers Rascals Giant Prince
Spear Goblins
Ice Spirit Goblin Gang Rascals Giant Prince
Archers
Ice Spirit Giant Prince
Goblin Gang
Spear Goblins Giant Prince
Rascals
Ice Spirit Spear Goblins Prince
Bomb Tower
Giant
Prince Ice Spirit Spear Goblins Archers Goblin Gang
Prince
Giant Ice Spirit Spear Goblins Archers Goblin Gang Rascals

Defense Synergies 1 16

Ice Spirit
Goblin Gang Spear Goblins Archers Rascals Bomb Tower Prince
Spear Goblins
Ice Spirit Archers Goblin Gang Rascals Bomb Tower Prince
Archers
Ice Spirit Spear Goblins Goblin Gang Rascals Bomb Tower
Goblin Gang
Ice Spirit Spear Goblins Archers Rascals Bomb Tower Prince
Rascals
Ice Spirit Spear Goblins Archers Goblin Gang
Bomb Tower
Ice Spirit Spear Goblins Archers Goblin Gang
Giant
Prince
Ice Spirit Spear Goblins Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Bomb Tower Ice Spirit Goblin Gang Rascals Prince
Goblin Gang Bomb Tower Prince Archers Rascals
Bomb Tower Prince Goblin Gang Rascals
Bomb Tower Prince
Goblin Gang Spear Goblins Archers Rascals Bomb Tower
Ice Spirit Spear Goblins Archers Goblin Gang Rascals Bomb Tower
Rascals Bomb Tower
Goblin Gang Rascals Bomb Tower Prince
Goblin Gang Ice Spirit Spear Goblins Archers Rascals Prince
Archers Goblin Gang Spear Goblins Rascals Bomb Tower
Spear Goblins Archers Goblin Gang Rascals
Bomb Tower Prince Ice Spirit Goblin Gang Rascals
Bomb Tower Ice Spirit Goblin Gang Rascals Prince
Goblin Gang Rascals Bomb Tower Prince
Bomb Tower Ice Spirit Goblin Gang Rascals Prince
Bomb Tower Goblin Gang Rascals Prince
Ice Spirit Bomb Tower Spear Goblins Archers Goblin Gang Rascals Prince
Bomb Tower Ice Spirit Spear Goblins Archers Rascals
Bomb Tower Prince
Goblin Gang Rascals Spear Goblins Archers Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins Archers Prince
Archers Goblin Gang Bomb Tower Prince
Goblin Gang Ice Spirit Spear Goblins Rascals Bomb Tower Prince
Goblin Gang Prince Rascals
Goblin Gang Rascals Prince
Ice Spirit Archers Goblin Gang Rascals Bomb Tower
Goblin Gang Rascals Prince Spear Goblins Archers Bomb Tower
Rascals Bomb Tower Prince
Ice Spirit Spear Goblins Bomb Tower Prince
Goblin Gang
Rascals Bomb Tower Prince
Prince
Rascals Prince Goblin Gang Bomb Tower
Archers Rascals Bomb Tower
Goblin Gang Rascals Ice Spirit Spear Goblins Archers Bomb Tower Prince
Archers Rascals Bomb Tower
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Rascals Prince
Ice Spirit Spear Goblins
Archers
Ice Spirit
Goblin Gang Prince
Prince
Archers
Prince
Spear Goblins
Archers Prince
Prince
Prince
Ice Spirit
Prince
Archers
Ice Spirit
Ice Spirit
Prince
Ice Spirit Spear Goblins Archers Goblin Gang Prince
Archers
Goblin Gang Rascals Prince
Prince
Ice Spirit Goblin Gang Rascals
Prince

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