My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Battle Healer Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Bomb Tower Ice Wizard
The Log
Ice Spirit
Earthquake
Bomb Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Healer Ice Wizard
Fireball
Bomb Tower Battle Healer Ice Wizard
Poison
Bomb Tower Battle Healer Ice Wizard
Lightning
Ice Golem Bomb Tower Battle Healer Ice Wizard
Rocket
Bomb Tower Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Ice Golem Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Ice Golem Bomb Tower Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Battle Healer Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Ice Golem Ice Wizard Bomb Tower Battle Healer Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball Ice Golem Ice Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Battle Healer
Giant Snowball
Ice Spirit Ice Golem
Ice Golem
Giant Snowball
Bomb Tower
Battle Healer
Ice Spirit Ice Wizard
Lightning
Electro Giant
Electro Giant
Lightning
Ice Wizard
Battle Healer

Defense Synergies 1 15

Ice Spirit
Giant Snowball Ice Golem Bomb Tower Battle Healer Ice Wizard
Giant Snowball
Ice Spirit Ice Golem Bomb Tower Battle Healer Ice Wizard
Ice Golem
Bomb Tower Ice Spirit Giant Snowball Battle Healer Ice Wizard
Bomb Tower
Ice Golem Ice Spirit Giant Snowball Battle Healer Ice Wizard
Battle Healer
Ice Spirit Giant Snowball Ice Golem Bomb Tower Ice Wizard
Lightning
Electro Giant
Ice Wizard
Ice Wizard
Ice Spirit Giant Snowball Ice Golem Bomb Tower Battle Healer Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem
Bomb Tower Ice Spirit Battle Healer Ice Wizard
Bomb Tower Giant Snowball Lightning Ice Wizard
Bomb Tower Ice Wizard
Lightning Bomb Tower Battle Healer
Giant Snowball Bomb Tower Ice Wizard
Giant Snowball Lightning Ice Spirit Bomb Tower Ice Wizard
Lightning Ice Golem Bomb Tower Battle Healer Electro Giant
Bomb Tower Ice Wizard
Ice Spirit Giant Snowball Ice Golem Battle Healer Ice Wizard
Ice Wizard Giant Snowball Ice Golem Bomb Tower Electro Giant
Giant Snowball Ice Wizard
Bomb Tower Ice Spirit Giant Snowball Battle Healer Lightning Ice Wizard
Bomb Tower Ice Spirit Giant Snowball
Bomb Tower
Bomb Tower Ice Spirit Giant Snowball Lightning Electro Giant
Bomb Tower
Ice Spirit Bomb Tower Giant Snowball Battle Healer Ice Wizard
Giant Snowball Bomb Tower Ice Spirit Ice Golem Battle Healer Ice Wizard
Bomb Tower
Giant Snowball Bomb Tower Battle Healer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Ice Golem Battle Healer Electro Giant
Giant Snowball Ice Golem Bomb Tower Battle Healer Lightning
Ice Spirit Ice Golem Bomb Tower Battle Healer Lightning
Lightning Ice Golem Battle Healer
Battle Healer
Electro Giant Ice Spirit Giant Snowball Ice Golem Bomb Tower Ice Wizard
Ice Golem Bomb Tower Battle Healer Lightning Ice Wizard
Bomb Tower Battle Healer
Lightning Ice Spirit Giant Snowball Ice Golem Bomb Tower
Bomb Tower
Lightning Giant Snowball Electro Giant
Lightning Ice Golem Bomb Tower
Bomb Tower Electro Giant
Electro Giant Ice Spirit Ice Golem Bomb Tower Battle Healer Lightning
Giant Snowball Ice Golem Bomb Tower Battle Healer Electro Giant Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem
Giant Snowball Ice Wizard
Lightning
Lightning Ice Golem
Giant Snowball
Electro Giant Ice Spirit Giant Snowball Ice Golem Ice Wizard
Ice Spirit Giant Snowball Ice Golem Lightning Ice Wizard
Giant Snowball Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Ice Golem
Lightning
Lightning Giant Snowball Ice Golem
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Electro Giant
Lightning
Lightning Giant Snowball
Lightning
Lightning Giant Snowball
Giant Snowball Ice Golem Electro Giant Ice Spirit Ice Wizard
Giant Snowball Lightning Ice Wizard
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Ice Golem Electro Giant Ice Wizard
Lightning Ice Spirit Giant Snowball Electro Giant
Lightning Giant Snowball
Lightning Giant Snowball
Lightning Ice Spirit Giant Snowball
Giant Snowball Lightning
Lightning Ice Spirit
Lightning Giant Snowball Ice Wizard
Lightning
Giant Snowball Ice Golem Lightning
Lightning Giant Snowball Electro Giant
Electro Giant Ice Spirit Giant Snowball Lightning
Giant Snowball Lightning
Lightning Giant Snowball Electro Giant

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