My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Witch Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Witch
Zap
Cannon Firecracker Witch
Barbarian Barrel
Ice Spirit Cannon Firecracker Witch
The Log
Ice Spirit Cannon Firecracker Hog Rider Witch
Earthquake
Cannon Firecracker Hog Rider Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Firecracker Hog Rider Witch Boss Bandit
Fireball
Cannon Firecracker Hog Rider Witch Boss Bandit
Poison
Cannon Firecracker Witch Boss Bandit
Lightning
Cannon Witch Boss Bandit
Rocket
Hog Rider Witch Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball The Log Cannon Firecracker Hog Rider Witch Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball The Log Cannon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Giant Snowball Firecracker Witch
Giant Snowball
Hog Rider Ice Spirit Firecracker Witch The Log
Cannon
Firecracker
Hog Rider Ice Spirit Giant Snowball
Hog Rider
Ice Spirit Giant Snowball Firecracker The Log Witch
Witch
Ice Spirit Giant Snowball Hog Rider
The Log
Hog Rider Giant Snowball
Boss Bandit

Defense Synergies 2 12

Ice Spirit
Giant Snowball Cannon Firecracker Witch The Log
Giant Snowball
Ice Spirit Cannon Firecracker Witch The Log
Cannon
The Log Ice Spirit Giant Snowball Firecracker Witch
Firecracker
The Log Ice Spirit Giant Snowball Cannon
Hog Rider
Witch
Ice Spirit Giant Snowball Cannon The Log
The Log
Cannon Firecracker Ice Spirit Giant Snowball Witch
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Ice Spirit Cannon Firecracker Witch The Log
Cannon Witch Giant Snowball
Cannon Witch Firecracker
Firecracker The Log
The Log Giant Snowball Cannon Firecracker
Giant Snowball Ice Spirit Cannon Firecracker Witch
Cannon The Log
Cannon Witch
Ice Spirit Giant Snowball Cannon Firecracker
Witch Giant Snowball Cannon Firecracker The Log
Giant Snowball Firecracker Witch
Cannon Ice Spirit Giant Snowball Witch The Log
Ice Spirit Giant Snowball Cannon Firecracker Witch The Log
Cannon
Ice Spirit Giant Snowball Cannon The Log
Cannon Firecracker Witch
Ice Spirit Cannon Giant Snowball Firecracker Witch The Log
Giant Snowball Witch The Log Ice Spirit Cannon Firecracker
Cannon
Giant Snowball Cannon Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Witch
Giant Snowball Firecracker The Log
Ice Spirit Witch The Log
The Log
Cannon Witch
Firecracker Ice Spirit Giant Snowball Witch
Witch
Ice Spirit Giant Snowball Firecracker Witch The Log
Witch Cannon
Witch
Giant Snowball The Log
Cannon Witch
Cannon Firecracker Witch
Witch Ice Spirit Firecracker The Log
Giant Snowball Cannon Firecracker Witch The Log
Giant Snowball Cannon
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Giant Snowball The Log
The Log
Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker Ice Spirit Giant Snowball Witch
Firecracker Witch The Log
The Log Ice Spirit Giant Snowball Firecracker
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker The Log
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker Witch The Log
Firecracker The Log
Giant Snowball
Giant Snowball Firecracker The Log
Giant Snowball Firecracker Witch The Log
The Log
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Firecracker The Log Ice Spirit Witch
Witch
Firecracker The Log Giant Snowball Witch
Giant Snowball Witch The Log
Firecracker The Log
Giant Snowball Firecracker Witch
Ice Spirit Giant Snowball Firecracker Witch
Giant Snowball
Giant Snowball The Log
Ice Spirit Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Ice Spirit Witch
Giant Snowball Firecracker Witch
The Log
Firecracker
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker
Ice Spirit Giant Snowball Firecracker Witch The Log
Firecracker Giant Snowball Witch
Giant Snowball Firecracker Witch The Log
Firecracker

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