My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Golem Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elixir Golem Flying Machine Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Cannon Flying Machine
Zap
Cannon Flying Machine
Barbarian Barrel
Ice Spirit Cannon Elixir Golem
The Log
Ice Spirit Cannon Elixir Golem
Earthquake
Cannon Elixir Golem
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Elixir Golem Flying Machine Battle Healer
Fireball
Cannon Elixir Golem Flying Machine Battle Healer
Poison
Cannon Elixir Golem Flying Machine Battle Healer
Lightning
Cannon Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball The Log Cannon Elixir Golem Void Flying Machine Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Giant Snowball The Log Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Elixir Golem Battle Healer
Giant Snowball
Ice Spirit Elixir Golem Flying Machine The Log
Cannon
Elixir Golem
Battle Healer Ice Spirit Giant Snowball Flying Machine The Log
Flying Machine
Giant Snowball Elixir Golem Battle Healer
Battle Healer
Elixir Golem Ice Spirit Flying Machine
Void
The Log
Giant Snowball Elixir Golem

Defense Synergies 1 14

Ice Spirit
Giant Snowball Cannon Flying Machine Battle Healer The Log
Giant Snowball
Ice Spirit Cannon Flying Machine Battle Healer The Log
Cannon
The Log Ice Spirit Giant Snowball Flying Machine Battle Healer
Elixir Golem
Flying Machine
Ice Spirit Giant Snowball Cannon Battle Healer The Log
Battle Healer
Ice Spirit Giant Snowball Cannon Flying Machine The Log
Void
The Log
Cannon Ice Spirit Giant Snowball Flying Machine Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Flying Machine Void The Log
Ice Spirit Cannon Flying Machine Battle Healer The Log
Cannon Giant Snowball Void
Cannon
Battle Healer The Log
The Log Giant Snowball Cannon Flying Machine
Giant Snowball Ice Spirit Cannon Flying Machine Void
Cannon Flying Machine Battle Healer Void The Log
Cannon
Ice Spirit Giant Snowball Cannon Battle Healer
Giant Snowball Cannon Flying Machine The Log
Giant Snowball Flying Machine
Cannon Ice Spirit Giant Snowball Flying Machine Battle Healer The Log
Ice Spirit Giant Snowball Cannon The Log
Cannon
Ice Spirit Giant Snowball Cannon The Log
Cannon
Ice Spirit Cannon Giant Snowball Flying Machine Battle Healer The Log
Giant Snowball The Log Ice Spirit Cannon Flying Machine Battle Healer
Cannon
Giant Snowball Cannon Flying Machine Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer Void
Void Giant Snowball Flying Machine Battle Healer The Log
Ice Spirit Battle Healer The Log
Battle Healer The Log
Cannon Battle Healer
Ice Spirit Giant Snowball Flying Machine
Flying Machine Battle Healer Void
Battle Healer
Void Ice Spirit Giant Snowball Flying Machine The Log
Cannon
Flying Machine
Giant Snowball Void The Log
Cannon
Cannon Flying Machine
Ice Spirit Flying Machine Battle Healer The Log
Giant Snowball Cannon Flying Machine Battle Healer The Log
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Flying Machine The Log
Void Giant Snowball Flying Machine The Log
Flying Machine Void The Log
Flying Machine Void The Log
Giant Snowball The Log
Ice Spirit Giant Snowball Flying Machine
Flying Machine The Log
The Log Ice Spirit Giant Snowball Flying Machine
Void The Log Giant Snowball Flying Machine
Giant Snowball Void
Void Flying Machine The Log
Void Giant Snowball Flying Machine
Flying Machine Giant Snowball Void The Log
Flying Machine Void
Giant Snowball Flying Machine The Log
Giant Snowball Flying Machine The Log
Flying Machine The Log
Giant Snowball
Void Giant Snowball Flying Machine The Log
Giant Snowball Flying Machine The Log
Void The Log
Giant Snowball Void
Void The Log
Giant Snowball Flying Machine Void The Log
Giant Snowball The Log Ice Spirit
Void The Log Giant Snowball Flying Machine
Void Giant Snowball Flying Machine The Log
Void The Log
Giant Snowball Flying Machine
Ice Spirit Giant Snowball Flying Machine Void
Giant Snowball Void
Void Giant Snowball The Log
Void Ice Spirit Giant Snowball
Giant Snowball The Log
Ice Spirit Flying Machine Void
Giant Snowball Flying Machine
The Log
Void Flying Machine
The Log Giant Snowball Flying Machine
Void Giant Snowball
Flying Machine
Ice Spirit Giant Snowball Flying Machine The Log
Giant Snowball Flying Machine Void
Void Giant Snowball Flying Machine The Log

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