My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Clone
Giant Snowball
Skeletons Clone Lumberjack
Zap
Skeletons Clone
Barbarian Barrel
Skeletons Ice Spirit Heal Spirit Clone Lumberjack
The Log
Skeletons Ice Spirit Heal Spirit Clone Lumberjack
Earthquake
Skeletons Clone
Arrows
Skeletons Ice Spirit Heal Spirit Clone
Royal Delivery
Skeletons Ice Spirit Heal Spirit Clone P.E.K.K.A Lumberjack
Fireball
Clone Lumberjack
Poison
Clone
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Rage Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Heal Spirit Rage Clone Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Ice Spirit Heal Spirit

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Lumberjack
Heal Spirit
P.E.K.K.A Lumberjack
Mirror
Lumberjack
Rage
Clone
Lumberjack
P.E.K.K.A
Ice Spirit Heal Spirit Lumberjack
Lumberjack
Ice Spirit Heal Spirit Mirror Clone P.E.K.K.A

Defense Synergies 0 6

Skeletons
Ice Spirit P.E.K.K.A Lumberjack
Ice Spirit
Skeletons P.E.K.K.A Lumberjack
Heal Spirit
Mirror
Lumberjack
Rage
Clone
P.E.K.K.A
Skeletons Ice Spirit
Lumberjack
Skeletons Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

P.E.K.K.A Lumberjack Skeletons Ice Spirit
P.E.K.K.A Lumberjack Skeletons
P.E.K.K.A Lumberjack Skeletons
P.E.K.K.A Lumberjack
Skeletons Lumberjack
Ice Spirit
P.E.K.K.A
P.E.K.K.A Skeletons Lumberjack
Skeletons Ice Spirit Lumberjack
Skeletons Lumberjack
P.E.K.K.A Lumberjack Skeletons Ice Spirit
Ice Spirit P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Ice Spirit P.E.K.K.A Lumberjack
Skeletons P.E.K.K.A Lumberjack
Ice Spirit Lumberjack
Ice Spirit Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons P.E.K.K.A
Lumberjack
P.E.K.K.A Lumberjack Skeletons Ice Spirit
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Lumberjack
Skeletons Ice Spirit
P.E.K.K.A Skeletons Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Skeletons Ice Spirit
P.E.K.K.A Skeletons
P.E.K.K.A Lumberjack
P.E.K.K.A
P.E.K.K.A Skeletons Lumberjack
Skeletons Ice Spirit P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Spirit
Ice Spirit
Lumberjack
Ice Spirit
Ice Spirit
Ice Spirit
P.E.K.K.A
Ice Spirit
Lumberjack
P.E.K.K.A
Ice Spirit

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