My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Miner
Giant Snowball
Royal Recruits Wall Breakers Miner Little Prince
Zap
Wall Breakers Little Prince
Barbarian Barrel
Ice Spirit Royal Recruits Bomb Tower Wall Breakers Little Prince
The Log
Ice Spirit Royal Recruits Wall Breakers Little Prince
Earthquake
Bomb Tower
Arrows
Ice Spirit Royal Recruits Wall Breakers Little Prince
Royal Delivery
Ice Spirit Royal Recruits Wall Breakers Miner Little Prince
Fireball
Bomb Tower Wall Breakers Little Prince
Poison
Royal Recruits Bomb Tower Little Prince
Lightning
Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers The Log Tornado Miner Little Prince Bomb Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers The Log Tornado

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Recruits Wall Breakers Miner
Royal Recruits
Ice Spirit Wall Breakers
Bomb Tower
Wall Breakers
Miner Ice Spirit Royal Recruits The Log
Tornado
The Log
The Log
Wall Breakers Tornado Miner Little Prince
Miner
Wall Breakers Ice Spirit The Log
Little Prince
The Log

Defense Synergies 2 12

Ice Spirit
Royal Recruits Bomb Tower Tornado The Log Miner Little Prince
Royal Recruits
Ice Spirit Tornado The Log
Bomb Tower
Tornado The Log Ice Spirit
Wall Breakers
Tornado
Bomb Tower Ice Spirit Royal Recruits The Log Little Prince
The Log
Bomb Tower Ice Spirit Royal Recruits Tornado Miner Little Prince
Miner
Ice Spirit The Log
Little Prince
Ice Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log
Bomb Tower Ice Spirit Royal Recruits The Log
Bomb Tower Tornado Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Bomb Tower Tornado The Log
Tornado The Log Bomb Tower
Tornado Ice Spirit Bomb Tower Little Prince
Royal Recruits Bomb Tower The Log
Royal Recruits Bomb Tower Tornado
Tornado Ice Spirit Royal Recruits Miner Little Prince
Royal Recruits Bomb Tower Tornado The Log
Tornado
Royal Recruits Bomb Tower Ice Spirit The Log
Bomb Tower Ice Spirit Royal Recruits Tornado The Log
Royal Recruits Bomb Tower
Bomb Tower Tornado Ice Spirit Royal Recruits The Log
Bomb Tower Royal Recruits Tornado
Ice Spirit Bomb Tower Royal Recruits Tornado The Log Little Prince
Bomb Tower Tornado The Log Ice Spirit Royal Recruits Little Prince
Royal Recruits Bomb Tower Tornado
Royal Recruits Bomb Tower The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Bomb Tower The Log Miner
Royal Recruits Ice Spirit Bomb Tower The Log
Royal Recruits Tornado The Log
Royal Recruits
Ice Spirit Bomb Tower Tornado
Royal Recruits Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Ice Spirit Bomb Tower Tornado The Log
Royal Recruits
Royal Recruits Bomb Tower
Royal Recruits Tornado The Log
Royal Recruits Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Ice Spirit Bomb Tower Tornado The Log Little Prince
Royal Recruits Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
Tornado The Log Miner
The Log Miner
Royal Recruits The Log
The Log
Ice Spirit Tornado
Tornado The Log
The Log Ice Spirit Tornado
The Log Miner Tornado
Tornado
Miner Royal Recruits Tornado The Log
Tornado
The Log Miner
The Log
The Log
Royal Recruits The Log
Tornado
The Log
Tornado The Log Miner Little Prince
The Log
Tornado
Tornado The Log
Royal Recruits The Log
Tornado The Log Ice Spirit Little Prince
The Log Miner Tornado
Tornado The Log Miner
Miner Tornado The Log
Tornado Little Prince
Ice Spirit
The Log Miner
Ice Spirit
The Log
Ice Spirit Royal Recruits
Tornado
The Log
Miner
The Log
Tornado
Royal Recruits
Ice Spirit Royal Recruits Tornado The Log
Tornado
Royal Recruits Tornado The Log Miner Little Prince

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