My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Dark Prince Electro Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Dark Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Ram Rider
Giant Snowball
Electro Dragon Ram Rider
Zap
Royal Giant Dark Prince Ram Rider
Barbarian Barrel
Ice Spirit Dark Prince Magic Archer
The Log
Ice Spirit Royal Giant Dark Prince Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Dark Prince Electro Dragon Magic Archer Ram Rider
Fireball
Electro Dragon Magic Archer Ram Rider
Poison
Electro Dragon Magic Archer
Lightning
Dark Prince Electro Dragon Magic Archer Ram Rider
Rocket
Electro Dragon Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Tornado Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Tornado Dark Prince Electro Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Tornado Dark Prince Magic Archer Electro Dragon Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Giant Snowball Tornado Dark Prince

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Giant Snowball Royal Giant Dark Prince Ram Rider
Giant Snowball
Ram Rider Ice Spirit Royal Giant Tornado Dark Prince Electro Dragon Magic Archer
Royal Giant
Ice Spirit Ice Spirit Giant Snowball Tornado Dark Prince Electro Dragon Magic Archer
Tornado
Magic Archer Giant Snowball Royal Giant Dark Prince Electro Dragon Ram Rider
Dark Prince
Ice Spirit Giant Snowball Royal Giant Tornado Magic Archer Ram Rider
Electro Dragon
Giant Snowball Royal Giant Tornado Magic Archer
Magic Archer
Tornado Ram Rider Giant Snowball Royal Giant Dark Prince Electro Dragon
Ram Rider
Giant Snowball Magic Archer Ice Spirit Tornado Dark Prince

Defense Synergies 2 15

Ice Spirit
Giant Snowball Tornado Dark Prince Electro Dragon Magic Archer Ram Rider
Giant Snowball
Ram Rider Ice Spirit Dark Prince Electro Dragon Magic Archer
Royal Giant
Tornado
Magic Archer Ice Spirit Dark Prince Electro Dragon Ram Rider
Dark Prince
Ice Spirit Giant Snowball Tornado Electro Dragon Magic Archer
Electro Dragon
Ice Spirit Giant Snowball Tornado Dark Prince
Magic Archer
Tornado Ice Spirit Giant Snowball Dark Prince Ram Rider
Ram Rider
Giant Snowball Ice Spirit Tornado Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer Ram Rider
Ice Spirit Dark Prince Electro Dragon Ram Rider
Tornado Ram Rider Giant Snowball Dark Prince Electro Dragon
Dark Prince Electro Dragon Ram Rider
Tornado Dark Prince
Tornado Giant Snowball Dark Prince Electro Dragon Magic Archer
Giant Snowball Tornado Ram Rider Ice Spirit Electro Dragon Magic Archer
Electro Dragon Magic Archer Ram Rider
Tornado
Tornado Ice Spirit Giant Snowball Dark Prince
Giant Snowball Tornado Dark Prince Electro Dragon Magic Archer Ram Rider
Giant Snowball Tornado Electro Dragon Magic Archer Ram Rider
Ice Spirit Giant Snowball Dark Prince Electro Dragon Ram Rider
Ice Spirit Giant Snowball Tornado Dark Prince Electro Dragon Magic Archer
Ram Rider
Tornado Ice Spirit Giant Snowball Ram Rider
Tornado Dark Prince Electro Dragon
Ice Spirit Giant Snowball Tornado Dark Prince Electro Dragon Magic Archer Ram Rider
Giant Snowball Tornado Ice Spirit Dark Prince Electro Dragon Magic Archer Ram Rider
Tornado Ram Rider
Dark Prince Giant Snowball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Dark Prince
Giant Snowball Electro Dragon Magic Archer
Ice Spirit Dark Prince Electro Dragon Ram Rider
Dark Prince Tornado Ram Rider
Dark Prince Ram Rider
Ice Spirit Giant Snowball Tornado Electro Dragon Magic Archer Ram Rider
Dark Prince Ram Rider
Dark Prince
Electro Dragon Ice Spirit Giant Snowball Tornado Dark Prince Magic Archer
Dark Prince Electro Dragon
Giant Snowball Tornado Dark Prince
Dark Prince Ram Rider
Electro Dragon Magic Archer
Electro Dragon Ice Spirit Tornado Dark Prince Magic Archer
Giant Snowball Dark Prince Electro Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Giant Snowball Tornado Electro Dragon Magic Archer Ram Rider
Electro Dragon Magic Archer
Dark Prince
Giant Snowball Dark Prince Magic Archer
Ice Spirit Giant Snowball Tornado Electro Dragon Magic Archer Ram Rider
Tornado Magic Archer
Ice Spirit Giant Snowball Tornado Electro Dragon Magic Archer Ram Rider
Giant Snowball Tornado Electro Dragon Ram Rider
Giant Snowball Tornado Electro Dragon
Tornado Dark Prince Electro Dragon Magic Archer Ram Rider
Giant Snowball Tornado Electro Dragon Magic Archer
Giant Snowball Magic Archer
Electro Dragon Magic Archer
Giant Snowball Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer Electro Dragon
Giant Snowball Tornado
Giant Snowball Dark Prince Electro Dragon Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Magic Archer
Giant Snowball Tornado
Tornado
Giant Snowball Electro Dragon
Giant Snowball Tornado Ice Spirit Dark Prince Electro Dragon Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer Ram Rider
Giant Snowball Tornado Electro Dragon Magic Archer Ram Rider
Tornado Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Electro Dragon Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball Electro Dragon Magic Archer
Ice Spirit Giant Snowball Electro Dragon Magic Archer
Giant Snowball Magic Archer
Ice Spirit Dark Prince Electro Dragon Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer Ram Rider
Dark Prince Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Tornado
Dark Prince Electro Dragon
Electro Dragon Ice Spirit Giant Snowball Tornado Magic Archer
Giant Snowball Tornado Electro Dragon Magic Archer
Electro Dragon Giant Snowball Tornado Dark Prince Magic Archer

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