My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Barbarian Hut Goblin Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Goblin Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Zappies Wall Breakers
Zap
Zappies Wall Breakers Goblin Giant
Barbarian Barrel
Ice Spirit Zappies Barbarian Hut Wall Breakers Royal Ghost Magic Archer
The Log
Ice Spirit Zappies Barbarian Hut Wall Breakers
Earthquake
Zappies Barbarian Hut
Arrows
Ice Spirit Zappies Wall Breakers
Royal Delivery
Ice Spirit Zappies Wall Breakers Royal Ghost Magic Archer
Fireball
Zappies Barbarian Hut Wall Breakers Magic Archer
Poison
Zappies Barbarian Hut Magic Archer
Lightning
Barbarian Hut Magic Archer
Rocket
Barbarian Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Poison Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Royal Ghost Zappies Poison Magic Archer Barbarian Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Wall Breakers Royal Ghost Zappies

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarian Hut Wall Breakers Goblin Giant Royal Ghost
Zappies
Wall Breakers Goblin Giant Royal Ghost
Barbarian Hut
Ice Spirit Wall Breakers Royal Ghost Magic Archer
Wall Breakers
Ice Spirit Zappies Barbarian Hut Goblin Giant Royal Ghost
Poison
Goblin Giant Royal Ghost
Goblin Giant
Ice Spirit Zappies Wall Breakers Poison Magic Archer
Royal Ghost
Ice Spirit Zappies Barbarian Hut Wall Breakers Poison Magic Archer
Magic Archer
Barbarian Hut Goblin Giant Royal Ghost

Defense Synergies 0 7

Ice Spirit
Zappies Poison Goblin Giant Royal Ghost Magic Archer
Zappies
Ice Spirit
Barbarian Hut
Magic Archer
Wall Breakers
Poison
Ice Spirit
Goblin Giant
Ice Spirit Magic Archer
Royal Ghost
Ice Spirit
Magic Archer
Ice Spirit Barbarian Hut Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zappies Goblin Giant Magic Archer
Barbarian Hut Ice Spirit Zappies
Barbarian Hut Zappies
Barbarian Hut Zappies
Poison
Zappies Royal Ghost Magic Archer
Ice Spirit Zappies Barbarian Hut Poison Magic Archer
Barbarian Hut Poison Goblin Giant Magic Archer
Zappies Barbarian Hut
Ice Spirit Zappies Royal Ghost
Poison Zappies Goblin Giant Royal Ghost Magic Archer
Zappies Barbarian Hut Poison Magic Archer
Barbarian Hut Ice Spirit Zappies
Barbarian Hut Ice Spirit Zappies Poison Royal Ghost Magic Archer
Barbarian Hut Zappies
Barbarian Hut Ice Spirit Zappies
Barbarian Hut Zappies Poison
Ice Spirit Zappies Barbarian Hut Royal Ghost Magic Archer
Poison Ice Spirit Zappies Barbarian Hut Royal Ghost Magic Archer
Barbarian Hut Zappies
Royal Ghost Zappies Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zappies Royal Ghost
Poison Royal Ghost Magic Archer
Zappies Ice Spirit Barbarian Hut Goblin Giant
Zappies Barbarian Hut Goblin Giant
Barbarian Hut Zappies Goblin Giant
Poison Ice Spirit Zappies Goblin Giant Magic Archer
Zappies Barbarian Hut Goblin Giant
Zappies Barbarian Hut Goblin Giant
Ice Spirit Zappies Barbarian Hut Poison Magic Archer
Zappies Barbarian Hut Goblin Giant
Zappies
Poison Goblin Giant
Zappies Barbarian Hut Goblin Giant
Zappies Barbarian Hut Magic Archer
Zappies Ice Spirit Barbarian Hut Poison Goblin Giant Magic Archer
Poison Zappies Barbarian Hut Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Barbarian Hut Royal Ghost
Poison Royal Ghost Magic Archer
Barbarian Hut Poison Goblin Giant Magic Archer
Barbarian Hut Poison
Poison Magic Archer
Poison Ice Spirit Goblin Giant Magic Archer
Poison Magic Archer
Poison Ice Spirit Barbarian Hut Magic Archer
Poison
Poison
Poison Magic Archer
Poison Magic Archer
Poison Barbarian Hut Magic Archer
Poison Magic Archer
Barbarian Hut Poison Magic Archer
Barbarian Hut Poison Magic Archer
Magic Archer Barbarian Hut Poison
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Barbarian Hut Poison
Poison Ice Spirit Magic Archer
Poison Royal Ghost Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Ice Spirit Zappies Poison
Poison Magic Archer
Ice Spirit Zappies Poison Magic Archer
Poison Magic Archer
Ice Spirit Zappies Barbarian Hut Magic Archer
Poison Zappies Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Ice Spirit Zappies Poison Magic Archer
Zappies Poison Magic Archer
Poison Goblin Giant Royal Ghost Magic Archer

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